NathanSweet 36000e3c55 Updated to v3.5 (merge dev branch).
# Conflicts:
#	spine-c/src/spine/AnimationState.c
2016-11-15 23:10:23 +01:00

104 lines
4.4 KiB
C++

/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include "SpineboyExample.h"
#include "GoblinsExample.h"
USING_NS_CC;
using namespace spine;
Scene* SpineboyExample::scene () {
Scene *scene = Scene::create();
scene->addChild(SpineboyExample::create());
return scene;
}
bool SpineboyExample::init () {
if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false;
skeletonNode = SkeletonAnimation::createWithJsonFile("spineboy.json", "spineboy.atlas", 0.6f);
skeletonNode->setStartListener( [] (spTrackEntry* entry) {
log("%d start: %s", entry->trackIndex, entry->animation->name);
});
skeletonNode->setInterruptListener( [] (spTrackEntry* entry) {
log("%d interrupt", entry->trackIndex);
});
skeletonNode->setEndListener( [] (spTrackEntry* entry) {
log("%d end", entry->trackIndex);
});
skeletonNode->setCompleteListener( [] (spTrackEntry* entry) {
log("%d complete", entry->trackIndex);
});
skeletonNode->setDisposeListener( [] (spTrackEntry* entry) {
log("%d dispose", entry->trackIndex);
});
skeletonNode->setEventListener( [] (spTrackEntry* entry, spEvent* event) {
log("%d event: %s, %d, %f, %s", entry->trackIndex, event->data->name, event->intValue, event->floatValue, event->stringValue);
});
skeletonNode->setMix("walk", "jump", 0.2f);
skeletonNode->setMix("jump", "run", 0.2f);
skeletonNode->setAnimation(0, "walk", true);
spTrackEntry* jumpEntry = skeletonNode->addAnimation(0, "jump", false, 3);
skeletonNode->addAnimation(0, "run", true);
skeletonNode->setTrackStartListener(jumpEntry, [] (spTrackEntry* entry) {
log("jumped!");
});
// skeletonNode->addAnimation(1, "test", true);
// skeletonNode->runAction(RepeatForever::create(Sequence::create(FadeOut::create(1), FadeIn::create(1), DelayTime::create(5), NULL)));
skeletonNode->setPosition(Vec2(_contentSize.width / 2, 20));
addChild(skeletonNode);
scheduleUpdate();
EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create();
listener->onTouchBegan = [this] (Touch* touch, Event* event) -> bool {
if (!skeletonNode->getDebugBonesEnabled())
skeletonNode->setDebugBonesEnabled(true);
else if (skeletonNode->getTimeScale() == 1)
skeletonNode->setTimeScale(0.3f);
else
Director::getInstance()->replaceScene(GoblinsExample::scene());
return true;
};
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
return true;
}
void SpineboyExample::update (float deltaTime) {
// Test releasing memory.
// Director::getInstance()->replaceScene(SpineboyExample::scene());
}