NathanSweet cc472d134f Renamed spAtlas constructor methods to match others. Added void* to spAtlas constructors.
Inside _spAtlasPage_createTexture you can use `self->atlas->rendererObject` to get the void* specified at atlas creation.
2014-05-02 17:55:54 +02:00

56 lines
1.6 KiB
C

/* This demonstrates implementing an extension to spine-c. spine/extension.h declares the functions that must be implemented along
* with internal methods exposed to facilitate extension. */
#include <stdio.h>
#include <spine/spine.h>
#include <spine/extension.h>
/**/
void _spAtlasPage_createTexture (spAtlasPage* self, const char* path) {
self->rendererObject = 0;
self->width = 123;
self->height = 456;
}
void _spAtlasPage_disposeTexture (spAtlasPage* self) {
}
char* _spUtil_readFile (const char* path, int* length) {
return _readFile(path, length);
}
/**/
int main (void) {
spAtlas* atlas = spAtlas_createFromFile("data/spineboy.atlas", 0);
printf("First region name: %s, x: %d, y: %d\n", atlas->regions->name, atlas->regions->x, atlas->regions->y);
printf("First page name: %s, size: %d, %d\n", atlas->pages->name, atlas->pages->width, atlas->pages->height);
spSkeletonJson* json = spSkeletonJson_create(atlas);
spSkeletonData *skeletonData = spSkeletonJson_readSkeletonDataFile(json, "data/spineboy.json");
if (!skeletonData) {
printf("Error: %s\n", json->error);
exit(0);
}
printf("Default skin name: %s\n", skeletonData->defaultSkin->name);
spSkeleton* skeleton = spSkeleton_create(skeletonData);
spAnimation* animation = spSkeletonData_findAnimation(skeletonData, "walk");
if (!animation) {
printf("Error: Animation not found: walk\n");
exit(0);
}
printf("Animation timelineCount: %d\n", animation->timelineCount);
spSkeleton_dispose(skeleton);
spSkeletonData_dispose(skeletonData);
spSkeletonJson_dispose(json);
spAtlas_dispose(atlas);
return 0;
}