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spine-runtimes/spine-csharp/src
History
NathanSweet 3736352c09 Fixed flip x/y for root bone. (reverse-merged from commit 64fd34ba9426e2c7637526b1029721000c14ad5b)
#43
2013-05-08 13:01:10 +02:00
..
Attachments
Refactoring: RegionAttachment vertices, texture->rendererObject...
2013-05-05 12:37:24 +02:00
Animation.cs
License headers.
2013-04-11 10:42:24 +02:00
AnimationState.cs
AnimationState queued animation for more runtimes, plus fixes.
2013-04-27 14:33:38 +02:00
AnimationStateData.cs
Remove before adding to mix map.
2013-04-22 11:33:07 +02:00
Atlas.cs
Refactoring: RegionAttachment vertices, texture->rendererObject...
2013-05-05 12:37:24 +02:00
Bone.cs
Fixed flip x/y for root bone. (reverse-merged from commit 64fd34ba9426e2c7637526b1029721000c14ad5b)
2013-05-08 13:01:10 +02:00
BoneData.cs
License headers.
2013-04-11 10:42:24 +02:00
Json.cs
Refactoring.
2013-04-13 19:17:37 +02:00
Skeleton.cs
Refactoring: changed references to "bind pose" to "setup pose".
2013-05-05 12:38:06 +02:00
SkeletonData.cs
Refactoring: changed references to "bind pose" to "setup pose".
2013-05-05 12:38:06 +02:00
SkeletonJson.cs
Fixed animations with no bone keys.
2013-04-23 21:53:36 +02:00
Skin.cs
AnimationState for spine-csharp.
2013-04-15 11:16:58 +02:00
Slot.cs
Refactoring: changed references to "bind pose" to "setup pose".
2013-05-05 12:38:06 +02:00
SlotData.cs
License headers.
2013-04-11 10:42:24 +02:00
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