mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-22 01:36:42 +08:00
95 lines
4.2 KiB
ActionScript
95 lines
4.2 KiB
ActionScript
/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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package spine.examples {
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import spine.animation.AnimationStateData;
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import spine.*;
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import spine.atlas.Atlas;
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import spine.attachments.AtlasAttachmentLoader;
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import spine.attachments.AttachmentLoader;
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import spine.starling.SkeletonAnimation;
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import spine.starling.StarlingTextureLoader;
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import starling.core.Starling;
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import starling.display.Sprite;
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import starling.events.Touch;
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import starling.events.TouchEvent;
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import starling.events.TouchPhase;
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public class StretchymanExample extends Sprite {
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[Embed(source = "/stretchyman.json", mimeType = "application/octet-stream")]
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static public const StretchymanJson:Class;
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[Embed(source = "/stretchyman.atlas", mimeType = "application/octet-stream")]
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static public const StretchymanAtlas:Class;
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[Embed(source = "/stretchyman.png")]
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static public const StretchymanAtlasTexture:Class;
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private var skeleton:SkeletonAnimation;
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public function StretchymanExample () {
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var spineAtlas:Atlas = new Atlas(new StretchymanAtlas(), new StarlingTextureLoader(new StretchymanAtlasTexture()));
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var attachmentLoader:AttachmentLoader = new AtlasAttachmentLoader(spineAtlas);
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var json:SkeletonJson = new SkeletonJson(attachmentLoader);
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json.scale = 0.4;
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var skeletonData:SkeletonData = json.readSkeletonData(new StretchymanJson());
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var stateData:AnimationStateData = new AnimationStateData(skeletonData);
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skeleton = new SkeletonAnimation(skeletonData, stateData);
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skeleton.x = 100;
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skeleton.y = 560;
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skeleton.state.timeScale = 0.1;
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skeleton.state.onStart.add(function (trackIndex:int) : void {
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trace(trackIndex + " start: " + skeleton.state.getCurrent(trackIndex));
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});
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skeleton.state.onEnd.add(function (trackIndex:int) : void {
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trace(trackIndex + " end: " + skeleton.state.getCurrent(trackIndex));
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});
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skeleton.state.onComplete.add(function (trackIndex:int, count:int) : void {
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trace(trackIndex + " complete: " + skeleton.state.getCurrent(trackIndex) + ", " + count);
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});
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skeleton.state.onEvent.add(function (trackIndex:int, event:Event) : void {
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trace(trackIndex + " event: " + skeleton.state.getCurrent(trackIndex) + ", "
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+ event.data.name + ": " + event.intValue + ", " + event.floatValue + ", " + event.stringValue);
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});
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skeleton.skeleton.setToSetupPose();
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skeleton.state.setAnimationByName(0, "sneak", true);
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addChild(skeleton);
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Starling.juggler.add(skeleton);
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}
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}
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}
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