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spine-runtimes/spine-xna/src
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badlogic 44e9a0e5c3 [xna] Fixes #1782, wrong indexing of debug polygon vertices in renderer.
2020-10-29 15:43:33 +01:00
..
MeshBatcher.cs
[xna] Added normalmap support via SpineEffectNormalmap and added support for loading multiple texture layers following a suffix-pattern. Closes #1645.
2020-03-20 19:37:39 +01:00
ShapeRenderer.cs
[xna] Fixes #1782, wrong indexing of debug polygon vertices in renderer.
2020-10-29 15:43:33 +01:00
SkeletonDebugRenderer.cs
[xna] Changed SkeletonDebugRenderer bone color attributes to public so that they can be modified by users.
2020-10-19 14:35:31 +02:00
SkeletonRenderer.cs
[xna] Added normalmap support via SpineEffectNormalmap and added support for loading multiple texture layers following a suffix-pattern. Closes #1645.
2020-03-20 19:37:39 +01:00
Util.cs
Single bone IK fix and license header update. Closes #1580, closes #1581.
2019-12-20 12:20:46 +01:00
VertexEffect.cs
Single bone IK fix and license header update. Closes #1580, closes #1581.
2019-12-20 12:20:46 +01:00
XnaTextureLoader.cs
[xna] Added normalmap support via SpineEffectNormalmap and added support for loading multiple texture layers following a suffix-pattern. Closes #1645.
2020-03-20 19:37:39 +01:00
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