NathanSweet 38e54e686d Added BoneComponent.
closes #166
2014-02-05 20:23:34 +01:00

68 lines
3.0 KiB
C#

/******************************************************************************
* Spine Runtimes Software License
* Version 2
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using System;
using System.IO;
using UnityEditor;
using UnityEngine;
using Spine;
public class Menus {
[MenuItem("Assets/Create/Spine SkeletonData")]
static public void CreateSkeletonData () {
CreateAsset<SkeletonDataAsset>("New SkeletonData");
}
static private void CreateAsset <T> (String path) where T : ScriptableObject {
try {
path = Path.GetDirectoryName(AssetDatabase.GetAssetPath(Selection.activeObject)) + "/" + path;
} catch (Exception) {
path = "Assets/" + path;
}
ScriptableObject asset = ScriptableObject.CreateInstance<T>();
AssetDatabase.CreateAsset(asset, path + ".asset");
AssetDatabase.SaveAssets();
EditorUtility.FocusProjectWindow();
Selection.activeObject = asset;
}
[MenuItem("GameObject/Create Other/Spine SkeletonComponent")]
static public void CreateSkeletonComponentGameObject () {
GameObject gameObject = new GameObject("New SkeletonComponent", typeof(SkeletonComponent));
EditorUtility.FocusProjectWindow();
Selection.activeObject = gameObject;
}
[MenuItem("GameObject/Create Other/Spine SkeletonAnimation")]
static public void CreateSkeletonAnimationGameObject () {
GameObject gameObject = new GameObject("New SkeletonAnimation", typeof(SkeletonAnimation));
EditorUtility.FocusProjectWindow();
Selection.activeObject = gameObject;
}
}