mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 22:34:53 +08:00
85 lines
3.4 KiB
C#
85 lines
3.4 KiB
C#
/******************************************************************************
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* Spine Runtimes Software License
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* Version 2
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*
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
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* non-transferable license to install, execute and perform the Spine Runtimes
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* Software (the "Software") solely for internal use. Without the written
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* permission of Esoteric Software, you may not (a) modify, translate, adapt or
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* otherwise create derivative works, improvements of the Software or develop
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* new applications using the Software or (b) remove, delete, alter or obscure
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* any trademarks or any copyright, trademark, patent or other intellectual
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* property or proprietary rights notices on or in the Software, including
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* any copy thereof. Redistributions in binary or source form must include
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* this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using System;
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using UnityEditor;
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using UnityEngine;
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[CustomEditor(typeof(SkeletonComponent))]
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public class SkeletonComponentInspector : Editor {
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private SerializedProperty skeletonDataAsset, initialSkinName, timeScale, normals, tangents;
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void OnEnable () {
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skeletonDataAsset = serializedObject.FindProperty("skeletonDataAsset");
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initialSkinName = serializedObject.FindProperty("initialSkinName");
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timeScale = serializedObject.FindProperty("timeScale");
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normals = serializedObject.FindProperty("calculateNormals");
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tangents = serializedObject.FindProperty("calculateTangents");
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}
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override public void OnInspectorGUI () {
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serializedObject.Update();
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SkeletonComponent component = (SkeletonComponent)target;
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EditorGUILayout.PropertyField(skeletonDataAsset);
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if (component.skeleton != null) {
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// Initial skin name.
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String[] skins = new String[component.skeleton.Data.Skins.Count];
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int skinIndex = 0;
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for (int i = 0; i < skins.Length; i++) {
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String name = component.skeleton.Data.Skins[i].Name;
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skins[i] = name;
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if (name == initialSkinName.stringValue)
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skinIndex = i;
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}
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.LabelField("Initial Skin");
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EditorGUIUtility.LookLikeControls();
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skinIndex = EditorGUILayout.Popup(skinIndex, skins);
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EditorGUILayout.EndHorizontal();
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initialSkinName.stringValue = skins[skinIndex];
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}
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EditorGUILayout.PropertyField(timeScale);
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EditorGUILayout.PropertyField(normals);
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EditorGUILayout.PropertyField(tangents);
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if (serializedObject.ApplyModifiedProperties() ||
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(Event.current.type == EventType.ValidateCommand && Event.current.commandName == "UndoRedoPerformed")
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) {
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if (!Application.isPlaying) {
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component.Clear();
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component.Update();
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}
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}
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}
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}
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