mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 22:34:53 +08:00
73 lines
3.1 KiB
C#
73 lines
3.1 KiB
C#
/******************************************************************************
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* Spine Runtimes Software License
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* Version 2
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*
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
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* non-transferable license to install, execute and perform the Spine Runtimes
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* Software (the "Software") solely for internal use. Without the written
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* permission of Esoteric Software, you may not (a) modify, translate, adapt or
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* otherwise create derivative works, improvements of the Software or develop
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* new applications using the Software or (b) remove, delete, alter or obscure
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* any trademarks or any copyright, trademark, patent or other intellectual
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* property or proprietary rights notices on or in the Software, including
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* any copy thereof. Redistributions in binary or source form must include
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* this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using System;
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using UnityEditor;
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using UnityEngine;
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[CustomEditor(typeof(BoneComponent))]
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public class BoneComponentInspector : Editor {
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private SerializedProperty boneName, skeletonComponent;
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void OnEnable () {
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skeletonComponent = serializedObject.FindProperty("skeletonComponent");
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boneName = serializedObject.FindProperty("boneName");
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}
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override public void OnInspectorGUI () {
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serializedObject.Update();
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BoneComponent component = (BoneComponent)target;
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EditorGUILayout.PropertyField(skeletonComponent);
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if (component.skeletonComponent != null) {
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String[] bones = new String[component.skeletonComponent.skeleton.Data.Bones.Count + 1];
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bones[0] = "<None>";
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for (int i = 0; i < bones.Length - 1; i++)
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bones[i + 1] = component.skeletonComponent.skeleton.Data.Bones[i].Name;
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Array.Sort<String>(bones);
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int boneIndex = Math.Max(0, Array.IndexOf(bones, boneName.stringValue));
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.LabelField("Bone");
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EditorGUIUtility.LookLikeControls();
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boneIndex = EditorGUILayout.Popup(boneIndex, bones);
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EditorGUILayout.EndHorizontal();
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boneName.stringValue = bones[boneIndex];;
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}
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if (serializedObject.ApplyModifiedProperties() ||
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(Event.current.type == EventType.ValidateCommand && Event.current.commandName == "UndoRedoPerformed")
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) {
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component.bone = null;
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component.LateUpdate();
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}
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}
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}
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