spine-runtimes/spine-unity/Assets/Spine/Editor/BoneComponentInspector.cs
NathanSweet 38e54e686d Added BoneComponent.
closes #166
2014-02-05 20:23:34 +01:00

73 lines
3.1 KiB
C#

/******************************************************************************
* Spine Runtimes Software License
* Version 2
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software, you may not (a) modify, translate, adapt or
* otherwise create derivative works, improvements of the Software or develop
* new applications using the Software or (b) remove, delete, alter or obscure
* any trademarks or any copyright, trademark, patent or other intellectual
* property or proprietary rights notices on or in the Software, including
* any copy thereof. Redistributions in binary or source form must include
* this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(BoneComponent))]
public class BoneComponentInspector : Editor {
private SerializedProperty boneName, skeletonComponent;
void OnEnable () {
skeletonComponent = serializedObject.FindProperty("skeletonComponent");
boneName = serializedObject.FindProperty("boneName");
}
override public void OnInspectorGUI () {
serializedObject.Update();
BoneComponent component = (BoneComponent)target;
EditorGUILayout.PropertyField(skeletonComponent);
if (component.skeletonComponent != null) {
String[] bones = new String[component.skeletonComponent.skeleton.Data.Bones.Count + 1];
bones[0] = "<None>";
for (int i = 0; i < bones.Length - 1; i++)
bones[i + 1] = component.skeletonComponent.skeleton.Data.Bones[i].Name;
Array.Sort<String>(bones);
int boneIndex = Math.Max(0, Array.IndexOf(bones, boneName.stringValue));
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField("Bone");
EditorGUIUtility.LookLikeControls();
boneIndex = EditorGUILayout.Popup(boneIndex, bones);
EditorGUILayout.EndHorizontal();
boneName.stringValue = bones[boneIndex];;
}
if (serializedObject.ApplyModifiedProperties() ||
(Event.current.type == EventType.ValidateCommand && Event.current.commandName == "UndoRedoPerformed")
) {
component.bone = null;
component.LateUpdate();
}
}
}