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33 lines
1022 B
C#
33 lines
1022 B
C#
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class SpineEditorPlugin : ModuleRules
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{
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public SpineEditorPlugin(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePaths.AddRange(new string[] { "SpineEditorPlugin/Public", "SpinePlugin/Public/spine-c/include" });
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PrivateIncludePaths.AddRange(new string[] { "SpineEditorPlugin/Private", "SpinePlugin/Public/spine-c/include" });
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PublicDependencyModuleNames.AddRange(new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"UnrealEd",
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"SpinePlugin"
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});
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PublicIncludePathModuleNames.AddRange(new string[] {
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"AssetTools",
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"AssetRegistry"
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});
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DynamicallyLoadedModuleNames.AddRange(new string[] {
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"AssetTools",
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"AssetRegistry"
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});
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}
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}
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}
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