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https://github.com/EsotericSoftware/spine-runtimes.git
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61 lines
3.0 KiB
TypeScript
61 lines
3.0 KiB
TypeScript
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated January 1, 2020. Replaces all prior versions.
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*
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* Copyright (c) 2013-2020, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import { Skin } from "../Skin";
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import { BoundingBoxAttachment } from "./BoundingBoxAttachment";
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import { ClippingAttachment } from "./ClippingAttachment";
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import { MeshAttachment } from "./MeshAttachment";
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import { PathAttachment } from "./PathAttachment";
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import { PointAttachment } from "./PointAttachment";
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import { RegionAttachment } from "./RegionAttachment";
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/** The interface which can be implemented to customize creating and populating attachments.
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*
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* See [Loading skeleton data](http://esotericsoftware.com/spine-loading-skeleton-data#AttachmentLoader) in the Spine
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* Runtimes Guide. */
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export interface AttachmentLoader {
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/** @return May be null to not load an attachment. */
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newRegionAttachment (skin: Skin, name: string, path: string): RegionAttachment;
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/** @return May be null to not load an attachment. */
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newMeshAttachment (skin: Skin, name: string, path: string): MeshAttachment;
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/** @return May be null to not load an attachment. */
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newBoundingBoxAttachment (skin: Skin, name: string): BoundingBoxAttachment;
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/** @return May be null to not load an attachment */
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newPathAttachment (skin: Skin, name: string): PathAttachment;
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/** @return May be null to not load an attachment */
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newPointAttachment (skin: Skin, name: string): PointAttachment;
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/** @return May be null to not load an attachment */
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newClippingAttachment (skin: Skin, name: string): ClippingAttachment;
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}
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