mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 09:46:02 +08:00
111 lines
4.0 KiB
C#
111 lines
4.0 KiB
C#
/******************************************************************************
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* Spine Runtimes Software License
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* Version 2.1
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*
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
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* non-transferable license to install, execute and perform the Spine Runtimes
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* Software (the "Software") solely for internal use. Without the written
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* permission of Esoteric Software (typically granted by licensing Spine), you
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* may not (a) modify, translate, adapt or otherwise create derivative works,
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* improvements of the Software or develop new applications using the Software
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* or (b) remove, delete, alter or obscure any trademarks or any copyright,
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* trademark, patent or other intellectual property or proprietary rights
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* notices on or in the Software, including any copy thereof. Redistributions
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* in binary or source form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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/*****************************************************************************
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* SpineboyController created by Mitch Thompson
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* Full irrevocable rights and permissions granted to Esoteric Software
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*****************************************************************************/
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using UnityEngine;
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using System.Collections;
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[RequireComponent(typeof(SkeletonAnimation), typeof(Rigidbody2D))]
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public class SpineboyController : MonoBehaviour {
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SkeletonAnimation skeletonAnimation;
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public string idleAnimation = "idle";
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public string walkAnimation = "walk";
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public string runAnimation = "run";
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public string hitAnimation = "hit";
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public string deathAnimation = "death";
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public float walkVelocity = 1;
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public float runVelocity = 3;
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public int hp = 10;
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string currentAnimation = "";
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bool hit = false;
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bool dead = false;
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void Start () {
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skeletonAnimation = GetComponent<SkeletonAnimation>();
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}
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void Update () {
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if (!dead) {
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float x = Input.GetAxis("Horizontal");
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float absX = Mathf.Abs(x);
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if (!hit) {
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if (x > 0)
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skeletonAnimation.skeleton.FlipX = false;
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else if (x < 0)
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skeletonAnimation.skeleton.FlipX = true;
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if (absX > 0.7f) {
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SetAnimation(runAnimation, true);
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rigidbody2D.velocity = new Vector2(runVelocity * Mathf.Sign(x), rigidbody2D.velocity.y);
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} else if (absX > 0) {
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SetAnimation(walkAnimation, true);
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rigidbody2D.velocity = new Vector2(walkVelocity * Mathf.Sign(x), rigidbody2D.velocity.y);
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} else {
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SetAnimation(idleAnimation, true);
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rigidbody2D.velocity = new Vector2(0, rigidbody2D.velocity.y);
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}
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} else {
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if (skeletonAnimation.state.GetCurrent(0).Animation.Name != hitAnimation)
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hit = false;
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}
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}
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}
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void SetAnimation (string anim, bool loop) {
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if (currentAnimation != anim) {
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skeletonAnimation.state.SetAnimation(0, anim, loop);
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currentAnimation = anim;
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}
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}
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void OnMouseUp () {
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if (hp > 0) {
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hp--;
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if (hp == 0) {
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SetAnimation(deathAnimation, false);
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dead = true;
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} else {
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skeletonAnimation.state.SetAnimation(0, hitAnimation, false);
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skeletonAnimation.state.AddAnimation(0, currentAnimation, true, 0);
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rigidbody2D.velocity = new Vector2(0, rigidbody2D.velocity.y);
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hit = true;
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}
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}
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}
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}
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