2025-07-16 01:35:13 +02:00

57 lines
2.8 KiB
Haxe

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package spine.attachments;
import spine.Skin;
/** The interface which can be implemented to customize creating and populating attachments.
*
* @see https://esotericsoftware.com/spine-loading-skeleton-data#AttachmentLoader Loading skeleton data in the Spine Runtimes Guide
*/
interface AttachmentLoader {
/** @return May be null to not load the attachment. */
function newRegionAttachment(skin:Skin, name:String, path:String, sequence:Sequence):RegionAttachment;
/** @return May be null to not load the attachment. In that case null should also be returned for child meshes. */
function newMeshAttachment(skin:Skin, name:String, path:String, sequence:Sequence):MeshAttachment;
/** @return May be null to not load the attachment. */
function newBoundingBoxAttachment(skin:Skin, name:String):BoundingBoxAttachment;
/** @return May be null to not load the attachment. */
function newPathAttachment(skin:Skin, name:String):PathAttachment;
/** @return May be null to not load the attachment. */
function newPointAttachment(skin:Skin, name:String):PointAttachment;
/** @return May be null to not load the attachment. */
function newClippingAttachment(skin:Skin, name:String):ClippingAttachment;
}