spine-runtimes/spine-ts/core/src/AssetManager.ts

139 lines
4.5 KiB
TypeScript

/******************************************************************************
* Spine Runtimes Software License
* Version 2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
module spine {
export class AssetManager implements Disposable {
private pathPrefix: string;
private textureLoader: (image: HTMLImageElement) => any;
private assets: Map<any> = {};
private errors: Map<string> = {};
private toLoad = 0;
private loaded = 0;
constructor (textureLoader: (image: HTMLImageElement) => any, pathPrefix: string = "") {
this.textureLoader = textureLoader;
this.pathPrefix = pathPrefix;
}
loadText(path: string,
success: (path: string, text: string) => void = null,
error: (path: string, error: string) => void = null
) {
path = this.pathPrefix + path;
this.toLoad++;
let request = new XMLHttpRequest();
request.onreadystatechange = () => {
if (request.readyState == XMLHttpRequest.DONE) {
if (request.status >= 200 && request.status < 300) {
if (success) success(path, request.responseText);
this.assets[path] = request.responseText;
} else {
if (error) error(path, `Couldn't load text ${path}: status ${request.status}, ${request.responseText}`);
this.errors[path] = `Couldn't load text ${path}: status ${request.status}, ${request.responseText}`;
}
this.toLoad--;
this.loaded++;
}
};
request.open("GET", path, true);
request.send();
}
loadTexture (path: string,
success: (path: string, image: HTMLImageElement) => void = null,
error: (path: string, error: string) => void = null
) {
path = this.pathPrefix + path;
this.toLoad++;
let img = new Image();
img.src = path;
img.crossOrigin = "anonymous";
img.onload = (ev) => {
if (success) success(path, img);
let texture = this.textureLoader(img);
this.assets[path] = texture;
this.toLoad--;
this.loaded++;
}
img.onerror = (ev) => {
if (error) error(path, `Couldn't load image ${path}`);
this.errors[path] = `Couldn't load image ${path}`;
this.toLoad--;
this.loaded++;
}
}
get (path: string) {
path = this.pathPrefix + path;
return this.assets[path];
}
remove (path: string) {
path = this.pathPrefix + path;
let asset = this.assets[path];
if ((<any>asset).dispose) (<any>asset).dispose();
this.assets[path] = null;
}
removeAll () {
for (let key in this.assets) {
let asset = this.assets[key];
if ((<any>asset).dispose) (<any>asset).dispose();
}
this.assets = {};
}
isLoadingComplete (): boolean {
return this.toLoad == 0;
}
getToLoad (): number {
return this.toLoad;
}
getLoaded (): number {
return this.loaded;
}
dispose () {
this.removeAll();
}
hasErrors() {
return Object.keys(this.errors).length > 0;
}
getErrors() {
return this.errors;
}
}
}