2013-10-08 16:55:10 +02:00

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Shader "Spine/Skeleton" {
Properties {
_MainTex ("Texture to blend", 2D) = "black" {}
}
SubShader {
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
LOD 100
Cull Off
Lighting Off
ZWrite Off
Blend One OneMinusSrcAlpha
Pass {
ColorMaterial AmbientAndDiffuse
SetTexture [_MainTex] {
Combine texture * primary
}
}
}
}