spine-runtimes/spine-cocos2dx
sbrednikhin 0dd179b4b4 vector and matrix names fixed
Vector -> Vec2
Matrix -> Mat4
according to cocos 2dx 3.1 alpha branch
2014-05-16 10:54:38 +03:00
..
2014-05-08 19:21:50 +02:00
2014-05-16 10:54:38 +03:00
2014-05-16 10:54:38 +03:00
2014-01-20 04:51:20 +01:00

spine-cocos2dx

The spine-cocos2dx runtime provides functionality to load, manipulate and render Spine skeletal animation data using cocos2d-x. spine-cocos2dx is based on spine-c.

Setup

  1. Download the Spine Runtimes source using git or by downloading it as a zip.
  2. Place the cocos2dx directory from a cocos2d-x (cocos2d-2.1rc0-x-2.1.2 or later) distribution into the spine-cocos2dx directory.
  3. Open the XCode (Mac) or Visual C++ 2012 Express (Windows) project file from the spine-cocos2dx/example directory. Build files are also provided for Android.

Alternatively, the contents of the spine-c/src, spine-c/include and spine-cocos2dx/src directories can be copied into your project. Be sure your header search path will find the contents of the spine-c/include and spine-cocos2dx/src directories. Note that the includes use spine/Xxx.h, so the spine directory cannot be omitted when copying the files.

Examples

Simple example