mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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74 lines
3.1 KiB
ActionScript
74 lines
3.1 KiB
ActionScript
/******************************************************************************
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* Spine Runtimes Software License
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* Version 2.3
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*
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* Copyright (c) 2013-2015, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
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* non-transferable license to use, install, execute and perform the Spine
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* Runtimes Software (the "Software") and derivative works solely for personal
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* or internal use. Without the written permission of Esoteric Software (see
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* Section 2 of the Spine Software License Agreement), you may not (a) modify,
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* translate, adapt or otherwise create derivative works, improvements of the
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* Software or develop new applications using the Software or (b) remove,
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* delete, alter or obscure any trademarks or any copyright, trademark, patent
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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package spine.examples {
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import spine.atlas.Atlas;
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import spine.*;
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import spine.attachments.AtlasAttachmentLoader;
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import spine.attachments.AttachmentLoader;
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import spine.starling.SkeletonAnimation;
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import spine.starling.StarlingTextureLoader;
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import starling.core.Starling;
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import starling.display.Sprite;
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public class TankExample extends Sprite {
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[Embed(source = "/tank.json", mimeType = "application/octet-stream")]
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static public const TankJson:Class;
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[Embed(source = "/tank.atlas", mimeType = "application/octet-stream")]
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static public const TankAtlas:Class;
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[Embed(source = "/tank.png")]
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static public const TankAtlasTexture:Class;
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private var skeleton:SkeletonAnimation;
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public function TankExample () {
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var attachmentLoader:AttachmentLoader;
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var spineAtlas:Atlas = new Atlas(new TankAtlas(), new StarlingTextureLoader(new TankAtlasTexture()));
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attachmentLoader = new AtlasAttachmentLoader(spineAtlas);
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var json:SkeletonJson = new SkeletonJson(attachmentLoader);
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json.scale = 0.5;
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var skeletonData:SkeletonData = json.readSkeletonData(new TankJson());
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skeleton = new SkeletonAnimation(skeletonData);
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skeleton.x = 400;
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skeleton.y = 560;
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skeleton.state.setAnimationByName(0, "drive", true);
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addChild(skeleton);
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Starling.juggler.add(skeleton);
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}
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}
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}
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