mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 17:26:01 +08:00
67 lines
2.1 KiB
C++
67 lines
2.1 KiB
C++
#include "ExampleLayer.h"
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#include <iostream>
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#include <fstream>
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using namespace cocos2d;
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using namespace spine;
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using namespace std;
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CCScene* ExampleLayer::scene () {
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CCScene *scene = CCScene::create();
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scene->addChild(ExampleLayer::create());
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return scene;
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}
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bool ExampleLayer::init () {
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if (!CCLayer::init()) return false;
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// Load atlas, skeleton, and animations.
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atlas = Atlas_readAtlasFile("spineboy.atlas");
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SkeletonJson* json = SkeletonJson_create(atlas);
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json->scale = 0.75;
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skeletonData = SkeletonJson_readSkeletonDataFile(json, "spineboy-skeleton.json");
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walkAnimation = SkeletonJson_readAnimationFile(json, "spineboy-walk.json", skeletonData);
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jumpAnimation = SkeletonJson_readAnimationFile(json, "spineboy-jump.json", skeletonData);
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SkeletonJson_dispose(json);
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// Configure mixing.
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AnimationStateData* stateData = AnimationStateData_create();
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AnimationStateData_setMix(stateData, walkAnimation, jumpAnimation, 0.4f);
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AnimationStateData_setMix(stateData, jumpAnimation, walkAnimation, 0.4f);
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skeletonNode = CCSkeleton::create(skeletonData, stateData);
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Skeleton_setToBindPose(skeletonNode->skeleton);
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AnimationState_setAnimation(skeletonNode->state, walkAnimation, true);
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skeletonNode->timeScale = 0.3f;
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skeletonNode->debugBones = true;
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skeletonNode->runAction(CCRepeatForever::create(CCSequence::create(CCFadeOut::create(1),
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CCFadeIn::create(1),
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CCDelayTime::create(5),
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NULL)));
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CCSize windowSize = CCDirector::sharedDirector()->getWinSize();
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skeletonNode->setPosition(ccp(windowSize.width / 2, 20));
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addChild(skeletonNode);
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scheduleUpdate();
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return true;
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}
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void ExampleLayer::update (float deltaTime) {
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if (skeletonNode->state->animation == walkAnimation) {
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if (skeletonNode->state->time > 2) AnimationState_setAnimation(skeletonNode->state, jumpAnimation, false);
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} else {
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if (skeletonNode->state->time > 1) AnimationState_setAnimation(skeletonNode->state, walkAnimation, true);
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}
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}
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ExampleLayer::~ExampleLayer () {
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SkeletonData_dispose(skeletonData);
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Animation_dispose(walkAnimation);
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Animation_dispose(jumpAnimation);
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Atlas_dispose(atlas);
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}
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