Mario Zechner 3d5a66b5f8 Formatting
2025-08-28 13:57:28 +02:00

59 lines
2.5 KiB
Swift

//
// Spine Runtimes License Agreement
// Last updated April 5, 2025. Replaces all prior versions.
//
// Copyright (c) 2013-2025, Esoteric Software LLC
//
// Integration of the Spine Runtimes into software or otherwise creating
// derivative works of the Spine Runtimes is permitted under the terms and
// conditions of Section 2 of the Spine Editor License Agreement:
// http://esotericsoftware.com/spine-editor-license
//
// Otherwise, it is permitted to integrate the Spine Runtimes into software
// or otherwise create derivative works of the Spine Runtimes (collectively,
// "Products"), provided that each user of the Products must obtain their own
// Spine Editor license and redistribution of the Products in any form must
// include this license and copyright notice.
//
// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// AUTO GENERATED FILE, DO NOT EDIT.
import Foundation
import SpineC
/// BoneTimeline2 wrapper
@objc(SpineBoneTimeline2)
@objcMembers
open class BoneTimeline2: CurveTimeline, BoneTimeline {
@nonobjc
public init(fromPointer ptr: spine_bone_timeline2) {
super.init(fromPointer: UnsafeMutableRawPointer(ptr).assumingMemoryBound(to: spine_curve_timeline_wrapper.self))
}
public var boneIndex: Int32 {
get {
let result = spine_bone_timeline2_get_bone_index(_ptr.assumingMemoryBound(to: spine_bone_timeline2_wrapper.self))
return result
}
set {
spine_bone_timeline2_set_bone_index(_ptr.assumingMemoryBound(to: spine_bone_timeline2_wrapper.self), newValue)
}
}
public func setFrame(_ frame: Int, _ time: Float, _ value1: Float, _ value2: Float) {
spine_bone_timeline2_set_frame(_ptr.assumingMemoryBound(to: spine_bone_timeline2_wrapper.self), frame, time, value1, value2)
}
}