spine-runtimes/spine-c/include/spine/AnimationStateData.h
NathanSweet d520addb9b Updated license to version 2.
Version 1 of the license didn't make sense: it required a Spine license to use the Spine Runtimes at all. This means if you used the Spine Runtimes in your application, anyone who purchased a copy of your application also needed a Spine license to use the runtimes. This was not the intent!

Version 2 of the license fixes this by allowing anyone to use the Spine Runtimes but only for internal use. When you purchase Spine, the Spine license (http://esotericsoftware.com/spine/files/license.txt) grants you the right to make and distribute derivative works of the Spine Runtimes. Now it makes sense: making and distributing applications with the Spine Runtimes requires a Spine license, but anyone can run that software without needing a Spine license.

With this fixed, I hope we never need to change the license again!
2014-01-11 21:07:28 +01:00

67 lines
3.1 KiB
C

/******************************************************************************
* Spine Runtimes Software License
* Version 2
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software, you may not (a) modify, translate, adapt or
* otherwise create derivative works, improvements of the Software or develop
* new applications using the Software or (b) remove, delete, alter or obscure
* any trademarks or any copyright, trademark, patent or other intellectual
* property or proprietary rights notices on or in the Software, including
* any copy thereof. Redistributions in binary or source code must include
* this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_ANIMATIONSTATEDATA_H_
#define SPINE_ANIMATIONSTATEDATA_H_
#include <spine/Animation.h>
#include <spine/SkeletonData.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct {
spSkeletonData* const skeletonData;
float defaultMix;
const void* const entries;
} spAnimationStateData;
spAnimationStateData* spAnimationStateData_create (spSkeletonData* skeletonData);
void spAnimationStateData_dispose (spAnimationStateData* self);
void spAnimationStateData_setMixByName (spAnimationStateData* self, const char* fromName, const char* toName, float duration);
void spAnimationStateData_setMix (spAnimationStateData* self, spAnimation* from, spAnimation* to, float duration);
/* Returns 0 if there is no mixing between the animations. */
float spAnimationStateData_getMix (spAnimationStateData* self, spAnimation* from, spAnimation* to);
#ifdef SPINE_SHORT_NAMES
typedef spAnimationStateData AnimationStateData;
#define AnimationStateData_create(...) spAnimationStateData_create(__VA_ARGS__)
#define AnimationStateData_dispose(...) spAnimationStateData_dispose(__VA_ARGS__)
#define AnimationStateData_setMixByName(...) spAnimationStateData_setMixByName(__VA_ARGS__)
#define AnimationStateData_setMix(...) spAnimationStateData_setMix(__VA_ARGS__)
#define AnimationStateData_getMix(...) spAnimationStateData_getMix(__VA_ARGS__)
#endif
#ifdef __cplusplus
}
#endif
#endif /* SPINE_ANIMATIONSTATEDATA_H_ */