spine-runtimes/spine-csharp/src/AnimationStateData.cs
2013-04-15 11:16:58 +02:00

35 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
namespace Spine {
public class AnimationStateData {
public SkeletonData SkeletonData { get; private set; }
private Dictionary<KeyValuePair<Animation, Animation>, float> animationToMixTime = new Dictionary<KeyValuePair<Animation, Animation>, float>();
public AnimationStateData (SkeletonData skeletonData) {
SkeletonData = skeletonData;
}
public void SetMix (String fromName, String toName, float duration) {
Animation from = SkeletonData.FindAnimation(fromName);
if (from == null) throw new ArgumentException("Animation not found: " + fromName);
Animation to = SkeletonData.FindAnimation(toName);
if (to == null) throw new ArgumentException("Animation not found: " + toName);
SetMix(from, to, duration);
}
public void SetMix (Animation from, Animation to, float duration) {
if (from == null) throw new ArgumentNullException("from cannot be null.");
if (to == null) throw new ArgumentNullException("to cannot be null.");
animationToMixTime.Add(new KeyValuePair<Animation, Animation>(from, to), duration);
}
public float GetMix (Animation from, Animation to) {
KeyValuePair<Animation, Animation> key = new KeyValuePair<Animation, Animation>(from, to);
float duration;
animationToMixTime.TryGetValue(key, out duration);
return duration;
}
}
}