spine-runtimes/spine-cpp/src/spine/PhysicsConstraintPose.cpp
2025-07-15 22:56:12 +02:00

105 lines
3.2 KiB
C++

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#include <spine/PhysicsConstraintPose.h>
using namespace spine;
PhysicsConstraintPose::PhysicsConstraintPose()
: Pose<PhysicsConstraintPose>(), _inertia(0), _strength(0), _damping(0), _massInverse(0), _wind(0), _gravity(0), _mix(0) {
}
PhysicsConstraintPose::~PhysicsConstraintPose() {
}
void PhysicsConstraintPose::set(PhysicsConstraintPose &pose) {
_inertia = pose._inertia;
_strength = pose._strength;
_damping = pose._damping;
_massInverse = pose._massInverse;
_wind = pose._wind;
_gravity = pose._gravity;
_mix = pose._mix;
}
float PhysicsConstraintPose::getInertia() {
return _inertia;
}
void PhysicsConstraintPose::setInertia(float inertia) {
_inertia = inertia;
}
float PhysicsConstraintPose::getStrength() {
return _strength;
}
void PhysicsConstraintPose::setStrength(float strength) {
_strength = strength;
}
float PhysicsConstraintPose::getDamping() {
return _damping;
}
void PhysicsConstraintPose::setDamping(float damping) {
_damping = damping;
}
float PhysicsConstraintPose::getMassInverse() {
return _massInverse;
}
void PhysicsConstraintPose::setMassInverse(float massInverse) {
_massInverse = massInverse;
}
float PhysicsConstraintPose::getWind() {
return _wind;
}
void PhysicsConstraintPose::setWind(float wind) {
_wind = wind;
}
float PhysicsConstraintPose::getGravity() {
return _gravity;
}
void PhysicsConstraintPose::setGravity(float gravity) {
_gravity = gravity;
}
float PhysicsConstraintPose::getMix() {
return _mix;
}
void PhysicsConstraintPose::setMix(float mix) {
_mix = mix;
}