Denis Andrašec 0d5c3e3b18
Spine iOS (#2504)
* Add `spine-iOS` SPM package & example app (#1)

* Basic Mesh Rendering (#2)

* Spine C++ Swift Wrapper (#3)

* Load `Atlas` & `SkeletonData` (#4)

Load & dispose `Atlas` & `SkeletonData` from bundled files.

* Generate Swift classes from `spine-cpp-lite.h` (#5)

* Draw `SkeletonData` render commands (#6)

- Use `SkeletonData` render commands in the renderer
- Simple loop for animation support

* Add `BoundsProvider` (#7)

- Implement & support `BoundsProvider` classes
- Introduce alignment and content mode
- Update c to swift script to return optional for find prefixed methods

* Support `SpineController` & `Event` callbacks (#8)

- Support SpineController callbacks
- Support Event callbacks
- Apply tint color in renderer

* Support `DressUp` sample (#9)

- Add `DressUp` sample
- Move SpineViewController to SpineUIView
- Implement SpineUIView export to image

* Remove unused file

* Add `Physics` sample (#10)

- Add `Physics` sample
- Fix offsets in `IKFollowing` sample
- Fix `SpineView` background color

* Add `DebugRendering` sample (#11)

- Add `DebugRendering` sample
- Make `SpineUIView` transparent

* Move remaining files to SPM package (#12)

- Move remaining files to SPM package
- Rename `SpineWrapper` to `SpineCppLite`

* Load assets from different sources (#13)

- Load from bundle, file, http & drawable
- Apply correct blend mode & pma in renderer

* Add `Obj-C` + `UIKit` sample (#14)

- Add `Obj-C` + `UIKit` sample
- Update `Spine` to be usable in Obj-C code base

* Support CocoaPods (#15)

* Metal Best Practices (#16)

- Tripple Buffering
- Buffer Bindings
- Shared Objects

* Annotate functions that should return optional (#17)

* Add option to disable drawing when out of viewport (#18)

- Add option to disable drawing when out of viewport
- Move update clock to controller so multiple views can share it

* Add docs for public Spine classes/methods (#19)

* Fix various regressions (#20)

- Fix retain `SpineController` retain cycle
- Fix issue wehre images were not rendered
2024-06-18 10:02:25 +02:00

88 lines
3.3 KiB
Dart

///
/// Spine Runtimes License Agreement
/// Last updated July 28, 2023. Replaces all prior versions.
///
/// Copyright (c) 2013-2023, Esoteric Software LLC
///
/// Integration of the Spine Runtimes into software or otherwise creating
/// derivative works of the Spine Runtimes is permitted under the terms and
/// conditions of Section 2 of the Spine Editor License Agreement:
/// http://esotericsoftware.com/spine-editor-license
///
/// Otherwise, it is permitted to integrate the Spine Runtimes into software or
/// otherwise create derivative works of the Spine Runtimes (collectively,
/// "Products"), provided that each user of the Products must obtain their own
/// Spine Editor license and redistribution of the Products in any form must
/// include this license and copyright notice.
///
/// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
/// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
/// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
/// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
/// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
/// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
/// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
/// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
/// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
/// SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
///
import 'package:spine_flutter/spine_flutter.dart';
import 'package:flutter/material.dart';
class PhysicsTest extends StatefulWidget {
const PhysicsTest({Key? key}) : super(key: key);
@override
PhysicsState createState() => PhysicsState();
}
class PhysicsState extends State<PhysicsTest> {
late SpineWidgetController controller;
Offset? mousePosition;
Offset? lastMousePosition;
@override
void initState() {
super.initState();
controller = SpineWidgetController(onInitialized: (controller) {
controller.animationState.setAnimationByName(0, "eyeblink-long", true);
controller.animationState.setAnimationByName(1, "wings-and-feet", true);
}, onAfterUpdateWorldTransforms: (controller) {
if (lastMousePosition == null) {
lastMousePosition = mousePosition;
return;
}
if (mousePosition == null) {
return;
}
final dx = mousePosition!.dx - lastMousePosition!.dx;
final dy = mousePosition!.dy - lastMousePosition!.dy;
final position = controller.skeleton.getPosition();
position.x += dx;
position.y += dy;
controller.skeleton.setPosition(position.x, position.y);
lastMousePosition = mousePosition;
});
}
void _updateBonePosition(Offset position) {
mousePosition = controller.toSkeletonCoordinates(position);
}
@override
Widget build(BuildContext context) {
reportLeaks();
return Scaffold(
appBar: AppBar(title: const Text('Physics (drag anywhere)')),
body: GestureDetector(
onPanDown: (drag) => _updateBonePosition(drag.localPosition),
onPanUpdate: (drag) => _updateBonePosition(drag.localPosition),
child: SpineWidget.fromAsset("assets/celestial-circus.atlas", "assets/celestial-circus-pro.skel", controller),
));
}
}