spine-runtimes/spine-godot/spine_godot/SpinePathConstraintData.h
2023-07-31 13:29:16 +02:00

89 lines
2.8 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#pragma once
#include "SpineConstraintData.h"
#include "SpineConstant.h"
#include "SpineBoneData.h"
#include "SpineSlotData.h"
#include <spine/PathConstraintData.h>
class SpinePathConstraintData : public SpineConstraintData {
GDCLASS(SpinePathConstraintData, SpineConstraintData)
spine::PathConstraintData *get_spine_constraint_data() { return (spine::PathConstraintData *) get_spine_object(); }
protected:
static void _bind_methods();
public:
Array get_bones();
Ref<SpineSlotData> get_target();
void set_target(Ref<SpineSlotData> v);
SpineConstant::PositionMode get_position_mode();
void set_position_mode(SpineConstant::PositionMode v);
SpineConstant::SpacingMode get_spacing_mode();
void set_spacing_mode(SpineConstant::SpacingMode v);
SpineConstant::RotateMode get_rotate_mode();
void set_rotate_mode(SpineConstant::RotateMode v);
float get_offset_rotation();
void set_offset_rotation(float v);
float get_position();
void set_position(float v);
float get_spacing();
void set_spacing(float v);
float get_mix_rotate();
void set_mix_rotate(float v);
float get_mix_x();
void set_mix_x(float v);
float get_mix_y();
void set_mix_y(float v);
};