mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
29 lines
962 B
Plaintext
29 lines
962 B
Plaintext
{
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"FileVersion": 3,
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"Version": 2,
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"VersionName": "2.0",
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"FriendlyName": "Runtime Mesh Component",
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"Description": "A renderable component with utilities for creating and modifying mesh geometry procedurally at runtime.",
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"Category": "Rendering",
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"CreatedBy" : "Chris Conway (Koderz)",
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"CreatedByURL" : "https://forums.unrealengine.com/member.php?141752-Koderz",
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"DocsURL": "https://github.com/Koderz/UE4RuntimeMeshComponent/wiki",
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"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/ad0b45a6a31e462aba7cf7c790a9c125",
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"SupportURL": "https://github.com/Koderz/UE4RuntimeMeshComponent/issues",
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"EnabledByDefault": true,
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"CanContainContent": false,
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"IsBetaVersion": false,
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"Installed": false,
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"Modules": [
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{
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"Name": "RuntimeMeshComponent",
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"Type": "Runtime",
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"LoadingPhase": "Default"
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},
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{
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"Name" : "RuntimeMeshComponentEditor",
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"Type" : "Editor",
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"LoadingPhase" : "Default"
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}
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]
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} |