38 lines
1.0 KiB
C++

// Copyright 2016 Chris Conway (Koderz). All Rights Reserved.
#pragma once
#include "ModuleManager.h"
/**
* The public interface to this module
*/
class IRuntimeMeshComponentPlugin : public IModuleInterface
{
public:
/**
* Singleton-like access to this module's interface. This is just for convenience!
* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
*
* @return Returns singleton instance, loading the module on demand if needed
*/
static inline IRuntimeMeshComponentPlugin& Get()
{
return FModuleManager::LoadModuleChecked< IRuntimeMeshComponentPlugin >("RuntimeMeshComponentPlugin");
}
/**
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
*
* @return True if the module is loaded and ready to use
*/
static inline bool IsAvailable()
{
return FModuleManager::Get().IsModuleLoaded("RuntimeMeshComponentPlugin");
}
};
DECLARE_LOG_CATEGORY_EXTERN(RuntimeMeshLog, Log, All);