75 lines
5.8 KiB
C

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "RuntimeMeshComponent.h"
DECLARE_STATS_GROUP(TEXT("RuntimeMesh"), STATGROUP_RuntimeMesh, STATCAT_Advanced);
// Scene Proxy Profiling
DECLARE_CYCLE_STAT(TEXT("Create Section (RT)"), STAT_RuntimeMesh_CreateSection_RenderThread, STATGROUP_RuntimeMesh);
DECLARE_CYCLE_STAT(TEXT("Update Section (RT)"), STAT_RuntimeMesh_UpdateSection_RenderThread, STATGROUP_RuntimeMesh);
DECLARE_CYCLE_STAT(TEXT("Update Section - Position Only (RT)"), STAT_RuntimeMesh_UpdateSectionPositionOnly_RenderThread, STATGROUP_RuntimeMesh);
DECLARE_CYCLE_STAT(TEXT("Update Section Properties (RT)"), STAT_RuntimeMesh_UpdateSectionProperties_RenderThread, STATGROUP_RuntimeMesh);
DECLARE_CYCLE_STAT(TEXT("Apply Batch Update (RT)"), STAT_RuntimeMesh_ApplyBatchUpdate_RenderThread, STATGROUP_RuntimeMesh);
DECLARE_CYCLE_STAT(TEXT("On Transform Changed (RT)"), STAT_RuntimeMesh_OnTransformChanged, STATGROUP_RuntimeMesh);
DECLARE_CYCLE_STAT(TEXT("Draw Static Elements (RT)"), STAT_RuntimeMesh_DrawStaticElements, STATGROUP_RuntimeMesh);
DECLARE_CYCLE_STAT(TEXT("Get Dynamic Mesh Elements (RT)"), STAT_RuntimeMesh_GetDynamicMeshElements, STATGROUP_RuntimeMesh);
// RuntimeMeshComponent Profiling
DECLARE_CYCLE_STAT(TEXT("CreateMeshSection<VertexType> (GT)"), STAT_RuntimeMesh_CreateMeshSection_VertexType, STATGROUP_RuntimeMesh);
DECLARE_CYCLE_STAT(TEXT("CreateMeshSection<VertexType> (With Bounding Box) (GT)"), STAT_RuntimeMesh_CreateMeshSection_VertexType_WithBoundingBox, STATGROUP_RuntimeMesh);
DECLARE_CYCLE_STAT(TEXT("CreateMeshSectionDualBuffer<VertexType> (GT)"), STAT_RuntimeMesh_CreateMeshSectionDualBuffer_VertexType, STATGROUP_RuntimeMesh);
DECLARE_CYCLE_STAT(TEXT("CreateMeshSectionDualBuffer<VertexType> (With Bounding Box) (GT)"), STAT_RuntimeMesh_CreateMeshSectionDualBuffer_VertexType_WithBoundingBox, STATGROUP_RuntimeMesh);
DECLARE_CYCLE_STAT(TEXT("CreateMeshSection<VertexType> (From Mesh Builder) (GT)"), STAT_RuntimeMesh_CreateMeshSection_VertexType_FromMeshBuilder, STATGROUP_RuntimeMesh);
DECLARE_CYCLE_STAT(TEXT("CreateMeshSection (GT)"), STAT_RuntimeMesh_CreateMeshSection, STATGROUP_RuntimeMesh);
DECLARE_CYCLE_STAT(TEXT("CreateMeshSection (GT)"), STAT_RuntimeMesh_CreateMeshSection_DualUV, STATGROUP_RuntimeMesh);
DECLARE_CYCLE_STAT(TEXT("UpdateMeshSection<VertexType> (GT)"), STAT_RuntimeMesh_UpdateMeshSection_VertexType, STATGROUP_RuntimeMesh);
DECLARE_CYCLE_STAT(TEXT("UpdateMeshSection<VertexType> (With Bounding Box) (GT)"), STAT_RuntimeMesh_UpdateMeshSection_VertexType_WithBoundingBox, STATGROUP_RuntimeMesh);
DECLARE_CYCLE_STAT(TEXT("UpdateMeshSection<VertexType> (With Triangles) (GT)"), STAT_RuntimeMesh_UpdateMeshSection_VertexType_WithTriangles, STATGROUP_RuntimeMesh);
DECLARE_CYCLE_STAT(TEXT("UpdateMeshSection<VertexType> (With Triangles and Bounding Box) (GT)"), STAT_RuntimeMesh_UpdateMeshSection_VertexType_WithTrianglesAndBoundinBox, STATGROUP_RuntimeMesh);
DECLARE_CYCLE_STAT(TEXT("UpdateMeshSection<VertexType> (Dual) (GT)"), STAT_RuntimeMesh_UpdateMeshSection_Dual_VertexType, STATGROUP_RuntimeMesh);
DECLARE_CYCLE_STAT(TEXT("UpdateMeshSection<VertexType> (Dual) (With Bounding Box) (GT)"), STAT_RuntimeMesh_UpdateMeshSection_Dual_VertexType_WithBoundingBox, STATGROUP_RuntimeMesh);
DECLARE_CYCLE_STAT(TEXT("UpdateMeshSection<VertexType> (Dual) (With Triangles) (GT)"), STAT_RuntimeMesh_UpdateMeshSection_Dual_VertexType_WithTriangles, STATGROUP_RuntimeMesh);
DECLARE_CYCLE_STAT(TEXT("UpdateMeshSection<VertexType> (Dual) (With Triangles and Bounding Box) (GT)"), STAT_RuntimeMesh_UpdateMeshSection_Dual_VertexType_WithTrianglesAndBoundinBox, STATGROUP_RuntimeMesh);
DECLARE_CYCLE_STAT(TEXT("UpdateMeshSection (GT)"), STAT_RuntimeMesh_UpdateMeshSection, STATGROUP_RuntimeMesh);
DECLARE_CYCLE_STAT(TEXT("UpdateMeshSection (GT)"), STAT_RuntimeMesh_UpdateMeshSection_DualUV, STATGROUP_RuntimeMesh);
DECLARE_CYCLE_STAT(TEXT("UpdateMeshSectionPositionsImmediate (GT)"), STAT_RuntimeMesh_UpdateMeshSectionPositionsImmediate, STATGROUP_RuntimeMesh);
DECLARE_CYCLE_STAT(TEXT("UpdateMeshSectionPositionsImmediate (With Bounding Box) (GT)"), STAT_RuntimeMesh_UpdateMeshSectionPositionsImmediate_WithBoundinBox, STATGROUP_RuntimeMesh);
DECLARE_CYCLE_STAT(TEXT("Finish Create Section (GT)"), STAT_RuntimeMesh_FinishCreateSectionInternal, STATGROUP_RuntimeMesh);
DECLARE_CYCLE_STAT(TEXT("Finish Update Section (GT)"), STAT_RuntimeMesh_FinishUpdateSectionInternal, STATGROUP_RuntimeMesh);
DECLARE_CYCLE_STAT(TEXT("Clear Mesh Section (GT)"), STAT_RuntimeMesh_ClearMeshSection, STATGROUP_RuntimeMesh);
DECLARE_CYCLE_STAT(TEXT("Set Mesh Collision Section (GT)"), STAT_RuntimeMesh_SetMeshCollisionSection, STATGROUP_RuntimeMesh);
DECLARE_CYCLE_STAT(TEXT("Clear Mesh Collision Section (GT)"), STAT_RuntimeMesh_ClearMeshCollisionSection, STATGROUP_RuntimeMesh);
DECLARE_CYCLE_STAT(TEXT("Clear All Mesh Collision Sections (GT)"), STAT_RuntimeMesh_ClearAllMeshCollisionSections, STATGROUP_RuntimeMesh);
DECLARE_CYCLE_STAT(TEXT("Add Collision Convex Mesh (GT)"), STAT_RuntimeMesh_AddCollisionConvexMesh, STATGROUP_RuntimeMesh);
DECLARE_CYCLE_STAT(TEXT("Clear Collision Convex Mesh (GT)"), STAT_RuntimeMesh_ClearCollisionConvexMeshes, STATGROUP_RuntimeMesh);
DECLARE_CYCLE_STAT(TEXT("Set Collision Convex Meshes (GT)"), STAT_RuntimeMesh_SetCollisionConvexMeshes, STATGROUP_RuntimeMesh);
DECLARE_CYCLE_STAT(TEXT("Create Scene Proxy (GT)"), STAT_RuntimeMesh_CreateSceneProxy, STATGROUP_RuntimeMesh);
DECLARE_CYCLE_STAT(TEXT("Get Physics TriMesh Data (GT)"), STAT_RuntimeMesh_GetPhysicsTriMeshData, STATGROUP_RuntimeMesh);
DECLARE_CYCLE_STAT(TEXT("Update Collision (GT)"), STAT_RuntimeMesh_UpdateCollision, STATGROUP_RuntimeMesh);
DECLARE_CYCLE_STAT(TEXT("Update Local Bounds (GT)"), STAT_RuntimeMesh_UpdateLocalBounds, STATGROUP_RuntimeMesh);
DECLARE_CYCLE_STAT(TEXT("Serialize"), STAT_RuntimeMesh_Serialize, STATGROUP_RuntimeMesh);