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895 B
C++

// Copyright 2016 Chris Conway (Koderz). All Rights Reserved.
#pragma once
#include "IDetailCustomization.h"
#include "DetailLayoutBuilder.h"
class FRuntimeMeshComponentDetails : public IDetailCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IDetailCustomization> MakeInstance();
/** IDetailCustomization interface */
virtual void CustomizeDetails( IDetailLayoutBuilder& DetailBuilder ) override;
/** Handle clicking the convert button */
FReply ClickedOnConvertToStaticMesh();
/** Is the convert button enabled */
bool ConvertToStaticMeshEnabled() const;
/** Util to get the RuntimeMeshComponent we want to convert */
class URuntimeMeshComponent* GetFirstSelectedRuntimeMeshComp() const;
/** Cached array of selected objects */
TArray< TWeakObjectPtr<UObject> > SelectedObjectsList;
};