spine-runtimes/spine-cpp/include/spine/BaseSkeletonJson.h

58 lines
2.5 KiB
C++

/*******************************************************************************
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
#ifndef SPINE_BASESKELETONJSON_H_
#define SPINE_BASESKELETONJSON_H_
#include <istream>
namespace spine {
class BaseAttachmentLoader;
class SkeletonData;
class Animation;
class BaseSkeletonJson {
public:
BaseAttachmentLoader *attachmentLoader;
float scale;
bool yDown;
/** The BaseSkeletonJson owns the attachmentLoader. */
BaseSkeletonJson (BaseAttachmentLoader *attachmentLoader);
virtual ~BaseSkeletonJson ();
SkeletonData* readSkeletonData (const std::string &path) const;
SkeletonData* readSkeletonData (std::istream &input) const;
SkeletonData* readSkeletonData (const char *begin, const char *end) const;
Animation* readAnimation (const std::string &path, const SkeletonData *skeletonData) const;
Animation* readAnimation (std::istream &input, const SkeletonData *skeletonData) const;
Animation* readAnimation (const char *begin, const char *end, const SkeletonData *skeletonData) const;
};
} /* namespace spine */
#endif /* SPINE_BASESKELETONJSON_H_ */