2013-03-20 14:58:59 +01:00

69 lines
2.4 KiB
C++

/*******************************************************************************
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
#ifndef SPINE_SKIN_H_
#define SPINE_SKIN_H_
#include <string>
#include <map>
namespace spine {
class BaseSkeleton;
class Attachment;
class Skin {
friend class BaseSkeleton;
private:
struct Key {
int slotIndex;
std::string name;
friend bool operator< (const Key &key1, const Key &key2) {
if (key1.slotIndex == key2.slotIndex) return key1.name < key2.name;
return key1.slotIndex < key2.slotIndex;
}
};
std::map<Key, Attachment*> attachments;
/** Attach all attachments from this skin if the corresponding attachment from the old skin is currently attached. */
void attachAll (BaseSkeleton *skeleton, Skin *oldSkin);
public:
std::string name;
Skin (const std::string &name);
~Skin ();
/** The Skin owns the attachment. */
void addAttachment (int slotIndex, const std::string &name, Attachment *attachment);
Attachment* getAttachment (int slotIndex, const std::string &name);
};
} /* namespace spine */
#endif /* SPINE_SKIN_H_ */