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https://github.com/EsotericSoftware/spine-runtimes.git
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69 lines
2.4 KiB
C++
69 lines
2.4 KiB
C++
/*******************************************************************************
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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******************************************************************************/
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#ifndef SPINE_SKIN_H_
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#define SPINE_SKIN_H_
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#include <string>
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#include <map>
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namespace spine {
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class BaseSkeleton;
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class Attachment;
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class Skin {
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friend class BaseSkeleton;
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private:
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struct Key {
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int slotIndex;
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std::string name;
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friend bool operator< (const Key &key1, const Key &key2) {
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if (key1.slotIndex == key2.slotIndex) return key1.name < key2.name;
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return key1.slotIndex < key2.slotIndex;
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}
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};
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std::map<Key, Attachment*> attachments;
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/** Attach all attachments from this skin if the corresponding attachment from the old skin is currently attached. */
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void attachAll (BaseSkeleton *skeleton, Skin *oldSkin);
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public:
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std::string name;
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Skin (const std::string &name);
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~Skin ();
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/** The Skin owns the attachment. */
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void addAttachment (int slotIndex, const std::string &name, Attachment *attachment);
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Attachment* getAttachment (int slotIndex, const std::string &name);
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};
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} /* namespace spine */
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#endif /* SPINE_SKIN_H_ */
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