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spine-runtimes
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spine-runtimes
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spine-unity
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Spine
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Samples~
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Spine Examples
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Spine Skeletons
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whirlyblendmodes
History
Harald Csaszar
5272bac421
[unity] Auto-migrated spine example scenes to split components.
2025-10-08 22:35:07 +02:00
..
whirlyblendmodes_Atlas.asset
[unity] Auto-migrated spine example scenes to split components.
2025-10-08 22:35:07 +02:00
whirlyblendmodes_Atlas.asset.meta
…
whirlyblendmodes_Material-Additive.mat
[unity] Material and texture settings: Changed example skeleton atlas assets from using PMA to straight alpha for better compatibility with Linear color space.
2025-09-16 20:37:36 +02:00
whirlyblendmodes_Material-Additive.mat.meta
…
whirlyblendmodes_Material-Multiply.mat
[unity] Material and texture settings: Changed example skeleton atlas assets from using PMA to straight alpha for better compatibility with Linear color space.
2025-09-16 20:37:36 +02:00
whirlyblendmodes_Material-Multiply.mat.meta
…
whirlyblendmodes_Material-Screen.mat
[unity] Material and texture settings: Changed example skeleton atlas assets from using PMA to straight alpha for better compatibility with Linear color space.
2025-09-16 20:37:36 +02:00
whirlyblendmodes_Material-Screen.mat.meta
…
whirlyblendmodes_Material.mat
[unity] Material and texture settings: Changed example skeleton atlas assets from using PMA to straight alpha for better compatibility with Linear color space.
2025-09-16 20:37:36 +02:00
whirlyblendmodes_Material.mat.meta
…
whirlyblendmodes_SkeletonData.asset
[unity] Auto-migrated spine example scenes to split components.
2025-10-08 22:35:07 +02:00
whirlyblendmodes_SkeletonData.asset.meta
…
whirlyblendmodes.atlas.txt
[unity] Changed example skeleton atlas assets from using PMA to straight alpha for better compatibility with Linear color space.
2025-09-16 20:37:36 +02:00
whirlyblendmodes.atlas.txt.meta
…
whirlyblendmodes.json
…
whirlyblendmodes.json.meta
…
whirlyblendmodes.png
[unity] More skeleton asset updates: Changed example skeleton atlas assets from using PMA to straight alpha for better compatibility with Linear color space.
2025-09-16 20:37:36 +02:00
whirlyblendmodes.png.meta
[unity] Material and texture settings: Changed example skeleton atlas assets from using PMA to straight alpha for better compatibility with Linear color space.
2025-09-16 20:37:36 +02:00