122 lines
4.7 KiB
HTML

<html>
<head>
<meta charset="UTF-8" />
<title>spine-pixi-v7</title>
<script src="https://cdn.jsdelivr.net/npm/pixi.js@7.4.2/dist/pixi.min.js"></script>
<script src="../dist/iife/spine-pixi-v7.js"></script>
<link rel="stylesheet" href="../../index.css">
</head>
<body>
<script>
(async function () {
var app = new PIXI.Application({
width: window.innerWidth,
height: window.innerHeight,
resolution: window.devicePixelRatio || 1,
autoDensity: true,
resizeTo: window,
backgroundColor: 0x2c3e50,
hello: true,
});
document.body.appendChild(app.view);
// Pre-load the skeleton data and atlas. You can also load .json skeleton data.
PIXI.Assets.add({alias: "spineboyData", src: "./assets/spineboy-pro.skel"});
PIXI.Assets.add({alias: "spineboyAtlas", src: "./assets/spineboy-pma.atlas"});
await PIXI.Assets.load(["spineboyData", "spineboyAtlas"]);
// Create the spine display object
const spineboy1 = spine.Spine.from({skeleton: "spineboyData", atlas: "spineboyAtlas", scale: .2 });
const spineboy2 = spine.Spine.from({skeleton: "spineboyData", atlas: "spineboyAtlas", scale: .2,
boundsProvider: new spine.SetupPoseBoundsProvider(),
});
const spineboy3 = spine.Spine.from({skeleton: "spineboyData", atlas: "spineboyAtlas", scale: .2,
boundsProvider: new spine.SkinsAndAnimationBoundsProvider("portal", undefined, undefined, false),
});
const spineboy4 = spine.Spine.from({skeleton: "spineboyData", atlas: "spineboyAtlas", scale: .2,
boundsProvider: new spine.SkinsAndAnimationBoundsProvider("portal", undefined, undefined, true),
});
const spineboy5 = spine.Spine.from({skeleton: "spineboyData", atlas: "spineboyAtlas", scale: .2,
boundsProvider: new spine.AABBRectangleBoundsProvider(-100, -100, 100, 100),
});
const maxHeight = spineboy3.getBounds().height;
const scaleFactor = 1 / (maxHeight * 5 / window.innerHeight);
const scaledMaxHeight = maxHeight * scaleFactor;
const texts = [
"Default bounds: dynamic, recomputed when queried",
"Set up pose bound: fixed, based on setup pose",
"Skin and animations based bound: fixed, the max AABB rectangle containing the skeleton with the given skin and given animations (clipping is ignored)",
"Skin and animations based bound: same as above, but with clipping true. The bounds is smaller because clipped attachments' parts are not considered",
"AABB Rectangle bounds: fixed, manually provided bounds. The origin is in skeleton root and size are in skeleton space",
]
const pointerOn = [];
const elements = [spineboy1, spineboy2, spineboy3, spineboy4, spineboy5].map((spineboy, i) => {
// const elements = [spineboy1].map((spineboy, i) => {
spineboy.x = window.innerWidth / 2;
spineboy.y = window.innerHeight / 2 + spineboy.getBounds().height / 2;
const x = 300 * scaleFactor;
// spineboy placement
spineboy.scale.set(scaleFactor);
spineboy.state.setAnimation(0, "portal", true);
spineboy.x = x;
spineboy.y = 70 * scaleFactor + (window.innerHeight / 10 * (1 + 2*i));
app.stage.addChild(spineboy);
// yellow rectangle to show bounds
const graphics = new PIXI.Graphics();
app.stage.addChild(graphics);
// text
const basicText = new PIXI.Text(
texts[i],
{
fontSize: 20 * scaleFactor,
fill: "white",
wordWrap: true,
wordWrapWidth: 400 * scaleFactor,
}
);
basicText.x = x + scaledMaxHeight + 0 * scaleFactor;
basicText.y = scaledMaxHeight * (i + .5);
basicText.anchor.set(0, 0.5);
app.stage.addChild(basicText);
// pointer events
spineboy.eventMode = "static";
spineboy.cursor = "pointer";
spineboy.on("pointerenter", () => pointerOn[i] = true);
spineboy.on("pointerleave", () => pointerOn[i] = false);
return [spineboy, graphics];
})
app.ticker.add((delta) => {
elements.forEach(([spineboy, graphic], i) => {
const bound = spineboy.getBounds();
graphic.clear();
graphic.lineStyle(2, 0xfeeb77);
graphic.beginFill(0xff0000, pointerOn[i] ? .2 : 0);
graphic.drawRect(bound.x, bound.y, bound.width, bound.height);
graphic.endFill();
})
})
})();
</script>
</body>
</html>