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spine-runtimes/spine-unity/Assets/Spine/Runtime/spine-unity/Components/RootMotion
History
Harald Csaszar f7aaa25ee1 [unity] Optimized RootMotion components behaviour when using FixedUpdate timing at SkeletonAnimation, avoiding unnecessary calls. See #2046.
2022-03-18 11:37:25 +01:00
..
SkeletonMecanimRootMotion.cs
[unity] SkeletonRootMotion components now support rotation root motion.
2022-02-23 20:49:15 +01:00
SkeletonMecanimRootMotion.cs.meta
[unity] Added Root Motion support for SkeletonAnimation, SkeletonMecanim and SkeletonGraphic. See #1417.
2020-07-03 14:59:14 +02:00
SkeletonRootMotion.cs
[unity] SkeletonRootMotion components now support rotation root motion.
2022-02-23 20:49:15 +01:00
SkeletonRootMotion.cs.meta
[unity] Added Root Motion support for SkeletonAnimation, SkeletonMecanim and SkeletonGraphic. See #1417.
2020-07-03 14:59:14 +02:00
SkeletonRootMotionBase.cs
[unity] Optimized RootMotion components behaviour when using FixedUpdate timing at SkeletonAnimation, avoiding unnecessary calls. See #2046.
2022-03-18 11:37:25 +01:00
SkeletonRootMotionBase.cs.meta
[unity] Added Root Motion support for SkeletonAnimation, SkeletonMecanim and SkeletonGraphic. See #1417.
2020-07-03 14:59:14 +02:00
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