NathanSweet e2fccf72d6 License update.
Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00

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3.6 KiB
Objective-C

/******************************************************************************
* Spine Runtime Software License - Version 1.0
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms in whole or in part, with
* or without modification, are permitted provided that the following conditions
* are met:
*
* 1. A Spine Single User License or Spine Professional License must be
* purchased from Esoteric Software and the license must remain valid:
* http://esotericsoftware.com/
* 2. Redistributions of source code must retain this license, which is the
* above copyright notice, this declaration of conditions and the following
* disclaimer.
* 3. Redistributions in binary form must reproduce this license, which is the
* above copyright notice, this declaration of conditions and the following
* disclaimer, in the documentation and/or other materials provided with the
* distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#import <spine/spine.h>
#import <spine/CCSkeleton.h>
#import "cocos2d.h"
/**
Draws an animated skeleton, providing a simple API for applying one or more animations and queuing animations to be played later.
*/
@interface CCSkeletonAnimation : CCSkeleton {
NSMutableArray* _states;
NSMutableArray* _stateDatas;
}
+ (id) skeletonWithData:(SkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData;
+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale;
+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale;
- (id) initWithData:(SkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData;
- (id) initWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale;
- (id) initWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale;
- (void) addAnimationState;
- (void) addAnimationState:(AnimationStateData*)stateData;
- (AnimationState*) getAnimationState:(int)stateIndex;
- (void) setAnimationStateData:(AnimationStateData*)stateData forState:(int)stateIndex;
- (void) setMixFrom:(NSString*)fromAnimation to:(NSString*)toAnimation duration:(float)duration;
- (void) setMixFrom:(NSString*)fromAnimation to:(NSString*)toAnimation duration:(float)duration forState:(int)stateIndex;
- (void) setAnimation:(NSString*)name loop:(bool)loop;
- (void) setAnimation:(NSString*)name loop:(bool)loop forState:(int)stateIndex;
- (void) addAnimation:(NSString*)name loop:(bool)loop afterDelay:(float)delay;
- (void) addAnimation:(NSString*)name loop:(bool)loop afterDelay:(float)delay forState:(int)stateIndex;
- (void) clearAnimation;
- (void) clearAnimationForState:(int)stateIndex;
@property (retain, nonatomic, readonly) NSMutableArray* states;
@end