2023-07-31 13:29:16 +02:00

103 lines
4.2 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include "SpineboyExample.h"
#include "SkeletonRendererSeparatorExample.h"
USING_NS_CC;
using namespace spine;
Scene *SpineboyExample::scene() {
Scene *scene = Scene::create();
scene->addChild(SpineboyExample::create());
return scene;
}
bool SpineboyExample::init() {
if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false;
skeletonNode = SkeletonAnimation::createWithJsonFile("spineboy-pro.json", "spineboy.atlas", 0.6f);
skeletonNode->setStartListener([](TrackEntry *entry) {
log("%d start: %s", entry->getTrackIndex(), entry->getAnimation()->getName().buffer());
});
skeletonNode->setInterruptListener([](TrackEntry *entry) {
log("%d interrupt", entry->getTrackIndex());
});
skeletonNode->setEndListener([](TrackEntry *entry) {
log("%d end", entry->getTrackIndex());
});
skeletonNode->setCompleteListener([](TrackEntry *entry) {
log("%d complete", entry->getTrackIndex());
});
skeletonNode->setDisposeListener([](TrackEntry *entry) {
log("%d dispose", entry->getTrackIndex());
});
skeletonNode->setEventListener([](TrackEntry *entry, spine::Event *event) {
log("%d event: %s, %d, %f, %s", entry->getTrackIndex(), event->getData().getName().buffer(), event->getIntValue(), event->getFloatValue(), event->getStringValue().buffer());
});
skeletonNode->setMix("walk", "jump", 0.4);
skeletonNode->setMix("jump", "run", 0.4);
skeletonNode->setAnimation(0, "walk", true);
TrackEntry *jumpEntry = skeletonNode->addAnimation(0, "jump", false, 1);
skeletonNode->addAnimation(0, "run", true);
skeletonNode->setTrackStartListener(jumpEntry, [](TrackEntry *entry) {
log("jumped!");
});
// skeletonNode->addAnimation(1, "test", true);
// skeletonNode->runAction(RepeatForever::create(Sequence::create(FadeOut::create(1), FadeIn::create(1), DelayTime::create(5), NULL)));
skeletonNode->setPosition(Vec2(_contentSize.width / 2, 20));
addChild(skeletonNode);
scheduleUpdate();
EventListenerTouchOneByOne *listener = EventListenerTouchOneByOne::create();
listener->onTouchBegan = [this](Touch *touch, cocos2d::Event *event) -> bool {
if (!skeletonNode->getDebugBonesEnabled())
skeletonNode->setDebugBonesEnabled(true);
else if (skeletonNode->getTimeScale() == 1)
skeletonNode->setTimeScale(0.3f);
else
Director::getInstance()->replaceScene(SkeletonRendererSeparatorExample::scene());
return true;
};
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
return true;
}
void SpineboyExample::update(float deltaTime) {
// Test releasing memory.
// Director::getInstance()->replaceScene(SpineboyExample::scene());
}