2023-07-31 13:29:16 +02:00

118 lines
4.9 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include "SpineSlotData.h"
#include "SpineCommon.h"
void SpineSlotData::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_index"), &SpineSlotData::get_index);
ClassDB::bind_method(D_METHOD("get_name"), &SpineSlotData::get_name);
ClassDB::bind_method(D_METHOD("get_bone_data"), &SpineSlotData::get_bone_data);
ClassDB::bind_method(D_METHOD("get_color"), &SpineSlotData::get_color);
ClassDB::bind_method(D_METHOD("set_color", "v"), &SpineSlotData::set_color);
ClassDB::bind_method(D_METHOD("get_dark_color"), &SpineSlotData::get_dark_color);
ClassDB::bind_method(D_METHOD("set_dark_color", "v"), &SpineSlotData::set_dark_color);
ClassDB::bind_method(D_METHOD("has_dark_color"), &SpineSlotData::has_dark_color);
ClassDB::bind_method(D_METHOD("set_has_dark_color", "v"), &SpineSlotData::set_has_dark_color);
ClassDB::bind_method(D_METHOD("get_attachment_name"), &SpineSlotData::get_attachment_name);
ClassDB::bind_method(D_METHOD("set_attachment_name", "v"), &SpineSlotData::set_attachment_name);
ClassDB::bind_method(D_METHOD("get_blend_mode"), &SpineSlotData::get_blend_mode);
ClassDB::bind_method(D_METHOD("set_blend_mode", "v"), &SpineSlotData::set_blend_mode);
}
int SpineSlotData::get_index() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getIndex();
}
String SpineSlotData::get_name() {
SPINE_CHECK(get_spine_object(), String(""))
return get_spine_object()->getName().buffer();
}
Ref<SpineBoneData> SpineSlotData::get_bone_data() {
SPINE_CHECK(get_spine_object(), nullptr)
auto &bone_data = get_spine_object()->getBoneData();
Ref<SpineBoneData> bone_data_ref(memnew(SpineBoneData));
bone_data_ref->set_spine_object(get_spine_owner(), &bone_data);
return bone_data_ref;
}
Color SpineSlotData::get_color() {
SPINE_CHECK(get_spine_object(), Color(0, 0, 0, 0))
auto &color = get_spine_object()->getColor();
return Color(color.r, color.g, color.b, color.a);
}
void SpineSlotData::set_color(Color v) {
SPINE_CHECK(get_spine_object(), )
auto &color = get_spine_object()->getColor();
color.set(v.r, v.g, v.b, v.a);
}
Color SpineSlotData::get_dark_color() {
SPINE_CHECK(get_spine_object(), Color(0, 0, 0, 0))
auto &color = get_spine_object()->getDarkColor();
return Color(color.r, color.g, color.b, color.a);
}
void SpineSlotData::set_dark_color(Color v) {
SPINE_CHECK(get_spine_object(), )
auto &color = get_spine_object()->getDarkColor();
color.set(v.r, v.g, v.b, v.a);
}
bool SpineSlotData::has_dark_color() {
SPINE_CHECK(get_spine_object(), false)
return get_spine_object()->hasDarkColor();
}
void SpineSlotData::set_has_dark_color(bool v) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setHasDarkColor(v);
}
String SpineSlotData::get_attachment_name() {
SPINE_CHECK(get_spine_object(), "")
return get_spine_object()->getAttachmentName().buffer();
}
void SpineSlotData::set_attachment_name(const String &v) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setAttachmentName(SPINE_STRING(v));
}
SpineConstant::BlendMode SpineSlotData::get_blend_mode() {
SPINE_CHECK(get_spine_object(), SpineConstant::BlendMode_Normal)
return (SpineConstant::BlendMode) get_spine_object()->getBlendMode();
}
void SpineSlotData::set_blend_mode(SpineConstant::BlendMode v) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setBlendMode((spine::BlendMode) v);
}