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* AssetManager's textureLoader returns Texture. * AssetManager#loadTexture success gives a Texture. * TextureAtlas no longer has a textureLoader, it creates all the pages without a texture set. * TextureAtlasRegion no longer has a texture, use region.page.texture instead. * AssetManager#loadTextureAtlas no longer parses the atlas text twice. It creates the atlas, then loads and sets all the textures.