mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-25 11:11:24 +08:00
60 lines
1.9 KiB
ActionScript
60 lines
1.9 KiB
ActionScript
package {
|
|
|
|
import spine.Event;
|
|
import spine.SkeletonData;
|
|
import spine.SkeletonJson;
|
|
import spine.animation.AnimationStateData;
|
|
import spine.atlas.Atlas;
|
|
import spine.attachments.AtlasAttachmentLoader;
|
|
import spine.starling.StarlingTextureLoader;
|
|
import spine.starling.SkeletonAnimation;
|
|
import spine.starling.StarlingAtlasAttachmentLoader;
|
|
|
|
import starling.core.Starling;
|
|
import starling.display.Sprite;
|
|
import starling.events.Touch;
|
|
import starling.events.TouchEvent;
|
|
import starling.events.TouchPhase;
|
|
import starling.textures.Texture;
|
|
import starling.textures.TextureAtlas;
|
|
|
|
public class GoblinsExample extends Sprite {
|
|
[Embed(source = "goblins.atlas", mimeType = "application/octet-stream")]
|
|
static public const SpineboyAtlasFile:Class;
|
|
|
|
[Embed(source = "goblins.png")]
|
|
static public const SpineboyAtlasTexture:Class;
|
|
|
|
[Embed(source = "goblins.json", mimeType = "application/octet-stream")]
|
|
static public const SpineboyJson:Class;
|
|
|
|
private var skeleton:SkeletonAnimation;
|
|
|
|
public function GoblinsExample () {
|
|
var atlas:Atlas = new Atlas(new SpineboyAtlasFile(), new StarlingTextureLoader(new SpineboyAtlasTexture()));
|
|
var json:SkeletonJson = new SkeletonJson(new AtlasAttachmentLoader(atlas));
|
|
var skeletonData:SkeletonData = json.readSkeletonData(new SpineboyJson());
|
|
|
|
skeleton = new SkeletonAnimation(skeletonData);
|
|
skeleton.x = 320;
|
|
skeleton.y = 420;
|
|
skeleton.skeleton.skinName = "goblin";
|
|
skeleton.skeleton.setSlotsToSetupPose();
|
|
skeleton.state.setAnimationByName(0, "walk", true);
|
|
|
|
addChild(skeleton);
|
|
Starling.juggler.add(skeleton);
|
|
|
|
addEventListener(TouchEvent.TOUCH, onClick);
|
|
}
|
|
|
|
private function onClick (event:TouchEvent) : void {
|
|
var touch:Touch = event.getTouch(this);
|
|
if (touch && touch.phase == TouchPhase.BEGAN) {
|
|
skeleton.skeleton.skinName = skeleton.skeleton.skin.name == "goblin" ? "goblingirl" : "goblin";
|
|
skeleton.skeleton.setSlotsToSetupPose();
|
|
}
|
|
}
|
|
}
|
|
}
|