Davide 7f2e4c1df7
[haxe] Support for HaxeFlixel (#2764)
* [haxe] Flixel support

* [haxe][flixel] WIP fix alpha and color tinting not working on meshes.

* [haxe][flixel] Added most of examples - Color/alpha is broken on flixel for meshes.

* [haxe][flixel] Flixel color bug example

* [haxe][flixel] Add same example of starling to Flixel.

* [haxe][flixel] Fix rotation for clipped attachments.

* [haxe][flixel] Minor modifications to avoid warning on flixel 6.0.0.

* [haxe] Updated readme.

* [haxe][flixel] Remove unused assets.

* [haxe] Removed useless flipX/flipY on core Skeleton.hx.
2025-02-24 10:44:05 +01:00

72 lines
2.9 KiB
Haxe

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package spine.flixel;
import flixel.graphics.FlxGraphic;
import flixel.FlxG;
import spine.atlas.TextureAtlasPage;
import spine.atlas.TextureAtlasRegion;
import spine.atlas.TextureLoader;
import spine.flixel.SpineTexture;
class FlixelTextureLoader implements TextureLoader
{
private var basePath:String;
public function new(prefix:String) {
basePath = "";
var slashIndex = prefix.lastIndexOf("/");
if (slashIndex != -1) {
basePath = prefix.substring(0, slashIndex);
}
}
public function loadPage(page:TextureAtlasPage, path:String):Void
{
var bitmapData = openfl.utils.Assets.getBitmapData(basePath + "/" + path);
if (bitmapData == null) {
throw new SpineException("Could not load atlas page texture " + basePath + "/" + path);
}
var texture:FlxGraphic = SpineTexture.from(bitmapData);
// TODO: reset this value to true when destroy skeleton
// this is needed for sequence, otherwise the previous texture would be detroyed
texture.destroyOnNoUse = false;
page.texture = texture;
}
public function loadRegion(region:TextureAtlasRegion):Void {
region.texture = region.page.texture;
}
public function unloadPage(page:TextureAtlasPage):Void
{
FlxG.bitmap.remove(cast page.texture);
}
}