Mario Zechner 429ed9dd3b [tests] Complete C++ SkeletonSerializer auto-generation from Java
- Implement comprehensive C++ serializer generator (tests/generate-cpp-serializer.ts)
- Direct transformation of Java SkeletonSerializer to C++ header-only implementation
- Handle all C++-specific API differences:
  * Field access patterns (obj.field → obj->field, private fields → obj->_field)
  * Null check removal for reference-returning methods (getBones, getEdges)
  * Nested array null check elimination (getVertices, getDrawOrders)
  * Enum serialization via switch statements replacing .name() calls
  * Custom function replacement system for C++-specific implementations
- Add specialized C++ implementations:
  * writeColor: handle public Color fields (r,g,b,a without underscore)
  * writeSkin: iterate AttachmentMap::Entries and call writeSkinEntry
  * writeSkinEntry: handle AttachmentMap::Entry instead of Java SkinEntry
- Auto-generate both pointer and reference versions of all write methods
- Create JsonWriter.h as header-only port of Java JsonWriter
- Update HeadlessTest.cpp to use generated SkeletonSerializer
- Add comprehensive type analysis and enum mapping from analysis-result.json
- Implement exclusion system for filtering unwanted types/methods
- Fix Java generator nested array null checks that were incorrectly hardcoded

Generated C++ serializer produces identical JSON output to Java reference implementation.
2025-07-13 02:06:44 +02:00

94 lines
2.9 KiB
C++

/******************************************************************************
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#ifndef Spine_Constraint_h
#define Spine_Constraint_h
#include <spine/Posed.h>
#include <spine/PosedActive.h>
#include <spine/Update.h>
#include <spine/RTTI.h>
#include <spine/ConstraintData.h>
namespace spine {
class Skeleton;
class SP_API Constraint : public Update {
friend class Skeleton;
public:
RTTI_DECL
Constraint();
virtual ~Constraint();
virtual ConstraintData &getData() = 0;
virtual void sort(Skeleton &skeleton) = 0;
virtual bool isSourceActive() {
return true;
}
// Inherited from Update
virtual void update(Skeleton &skeleton, Physics physics) override = 0;
protected:
virtual void pose() = 0;
virtual void setupPose() = 0;
bool _active;
};
template<class T, class D, class P>
class SP_API ConstraintGeneric : public PosedGeneric<D, P, P>, public PosedActive, public Constraint {
public:
ConstraintGeneric(D &data) : PosedGeneric<D, P, P>(data), PosedActive(), Constraint() {
}
virtual ~ConstraintGeneric() {
}
virtual D &getData() override {
return PosedGeneric<D, P, P>::getData();
}
protected:
virtual void pose() override {
PosedGeneric<D, P, P>::pose();
}
virtual void setupPose() override {
PosedGeneric<D, P, P>::setupPose();
}
};
}// namespace spine
#endif /* Spine_Constraint_h */