Mario Zechner 429ed9dd3b [tests] Complete C++ SkeletonSerializer auto-generation from Java
- Implement comprehensive C++ serializer generator (tests/generate-cpp-serializer.ts)
- Direct transformation of Java SkeletonSerializer to C++ header-only implementation
- Handle all C++-specific API differences:
  * Field access patterns (obj.field → obj->field, private fields → obj->_field)
  * Null check removal for reference-returning methods (getBones, getEdges)
  * Nested array null check elimination (getVertices, getDrawOrders)
  * Enum serialization via switch statements replacing .name() calls
  * Custom function replacement system for C++-specific implementations
- Add specialized C++ implementations:
  * writeColor: handle public Color fields (r,g,b,a without underscore)
  * writeSkin: iterate AttachmentMap::Entries and call writeSkinEntry
  * writeSkinEntry: handle AttachmentMap::Entry instead of Java SkinEntry
- Auto-generate both pointer and reference versions of all write methods
- Create JsonWriter.h as header-only port of Java JsonWriter
- Update HeadlessTest.cpp to use generated SkeletonSerializer
- Add comprehensive type analysis and enum mapping from analysis-result.json
- Implement exclusion system for filtering unwanted types/methods
- Fix Java generator nested array null checks that were incorrectly hardcoded

Generated C++ serializer produces identical JSON output to Java reference implementation.
2025-07-13 02:06:44 +02:00

63 lines
2.6 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
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#ifndef Spine_TextureRegion_h
#define Spine_TextureRegion_h
#include <spine/Array.h>
namespace spine {
class SP_API TextureRegion : public SpineObject {
public:
void *rendererObject;
float u, v, u2, v2;
int degrees;
float offsetX, offsetY;
int width, height;
int originalWidth, originalHeight;
TextureRegion(): rendererObject(NULL), u(0), v(0), u2(0), v2(0), degrees(0), offsetX(0), offsetY(0), width(0), height(0), originalWidth(0), originalHeight(0) {};
~TextureRegion() {};
float getU() { return u; };
float getV() { return v; };
float getU2() { return u2; };
float getV2() { return v2; };
int getDegrees() { return degrees; };
float getOffsetX() { return offsetX; };
float getOffsetY() { return offsetY; };
int getRegionWidth() { return width; };
int getRegionHeight() { return height; };
int getOriginalWidth() { return originalWidth; };
int getOriginalHeight() { return originalHeight; };
};
}
#endif