spine-runtimes/spine-ts/core/src/SkeletonData.ts
2019-05-02 11:43:36 +02:00

154 lines
5.7 KiB
TypeScript

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated May 1, 2019. Replaces all prior versions.
*
* Copyright (c) 2013-2019, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
module spine {
export class SkeletonData {
name: string;
bones = new Array<BoneData>(); // Ordered parents first.
slots = new Array<SlotData>(); // Setup pose draw order.
skins = new Array<Skin>();
defaultSkin: Skin;
events = new Array<EventData>();
animations = new Array<Animation>();
ikConstraints = new Array<IkConstraintData>();
transformConstraints = new Array<TransformConstraintData>();
pathConstraints = new Array<PathConstraintData>();
x: number; y: number; width: number; height: number;
version: string; hash: string;
// Nonessential
fps = 0;
imagesPath: string;
findBone (boneName: string) {
if (boneName == null) throw new Error("boneName cannot be null.");
let bones = this.bones;
for (let i = 0, n = bones.length; i < n; i++) {
let bone = bones[i];
if (bone.name == boneName) return bone;
}
return null;
}
findBoneIndex (boneName: string) {
if (boneName == null) throw new Error("boneName cannot be null.");
let bones = this.bones;
for (let i = 0, n = bones.length; i < n; i++)
if (bones[i].name == boneName) return i;
return -1;
}
findSlot (slotName: string) {
if (slotName == null) throw new Error("slotName cannot be null.");
let slots = this.slots;
for (let i = 0, n = slots.length; i < n; i++) {
let slot = slots[i];
if (slot.name == slotName) return slot;
}
return null;
}
findSlotIndex (slotName: string) {
if (slotName == null) throw new Error("slotName cannot be null.");
let slots = this.slots;
for (let i = 0, n = slots.length; i < n; i++)
if (slots[i].name == slotName) return i;
return -1;
}
findSkin (skinName: string) {
if (skinName == null) throw new Error("skinName cannot be null.");
let skins = this.skins;
for (let i = 0, n = skins.length; i < n; i++) {
let skin = skins[i];
if (skin.name == skinName) return skin;
}
return null;
}
findEvent (eventDataName: string) {
if (eventDataName == null) throw new Error("eventDataName cannot be null.");
let events = this.events;
for (let i = 0, n = events.length; i < n; i++) {
let event = events[i];
if (event.name == eventDataName) return event;
}
return null;
}
findAnimation (animationName: string) {
if (animationName == null) throw new Error("animationName cannot be null.");
let animations = this.animations;
for (let i = 0, n = animations.length; i < n; i++) {
let animation = animations[i];
if (animation.name == animationName) return animation;
}
return null;
}
findIkConstraint (constraintName: string) {
if (constraintName == null) throw new Error("constraintName cannot be null.");
let ikConstraints = this.ikConstraints;
for (let i = 0, n = ikConstraints.length; i < n; i++) {
let constraint = ikConstraints[i];
if (constraint.name == constraintName) return constraint;
}
return null;
}
findTransformConstraint (constraintName: string) {
if (constraintName == null) throw new Error("constraintName cannot be null.");
let transformConstraints = this.transformConstraints;
for (let i = 0, n = transformConstraints.length; i < n; i++) {
let constraint = transformConstraints[i];
if (constraint.name == constraintName) return constraint;
}
return null;
}
findPathConstraint (constraintName: string) {
if (constraintName == null) throw new Error("constraintName cannot be null.");
let pathConstraints = this.pathConstraints;
for (let i = 0, n = pathConstraints.length; i < n; i++) {
let constraint = pathConstraints[i];
if (constraint.name == constraintName) return constraint;
}
return null;
}
findPathConstraintIndex (pathConstraintName: string) {
if (pathConstraintName == null) throw new Error("pathConstraintName cannot be null.");
let pathConstraints = this.pathConstraints;
for (let i = 0, n = pathConstraints.length; i < n; i++)
if (pathConstraints[i].name == pathConstraintName) return i;
return -1;
}
}
}