mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-10 00:58:43 +08:00
154 lines
5.7 KiB
TypeScript
154 lines
5.7 KiB
TypeScript
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated May 1, 2019. Replaces all prior versions.
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*
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* Copyright (c) 2013-2019, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
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* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
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* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
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* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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module spine {
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export class SkeletonData {
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name: string;
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bones = new Array<BoneData>(); // Ordered parents first.
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slots = new Array<SlotData>(); // Setup pose draw order.
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skins = new Array<Skin>();
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defaultSkin: Skin;
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events = new Array<EventData>();
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animations = new Array<Animation>();
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ikConstraints = new Array<IkConstraintData>();
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transformConstraints = new Array<TransformConstraintData>();
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pathConstraints = new Array<PathConstraintData>();
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x: number; y: number; width: number; height: number;
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version: string; hash: string;
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// Nonessential
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fps = 0;
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imagesPath: string;
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findBone (boneName: string) {
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if (boneName == null) throw new Error("boneName cannot be null.");
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let bones = this.bones;
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for (let i = 0, n = bones.length; i < n; i++) {
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let bone = bones[i];
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if (bone.name == boneName) return bone;
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}
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return null;
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}
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findBoneIndex (boneName: string) {
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if (boneName == null) throw new Error("boneName cannot be null.");
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let bones = this.bones;
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for (let i = 0, n = bones.length; i < n; i++)
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if (bones[i].name == boneName) return i;
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return -1;
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}
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findSlot (slotName: string) {
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if (slotName == null) throw new Error("slotName cannot be null.");
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let slots = this.slots;
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for (let i = 0, n = slots.length; i < n; i++) {
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let slot = slots[i];
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if (slot.name == slotName) return slot;
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}
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return null;
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}
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findSlotIndex (slotName: string) {
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if (slotName == null) throw new Error("slotName cannot be null.");
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let slots = this.slots;
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for (let i = 0, n = slots.length; i < n; i++)
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if (slots[i].name == slotName) return i;
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return -1;
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}
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findSkin (skinName: string) {
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if (skinName == null) throw new Error("skinName cannot be null.");
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let skins = this.skins;
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for (let i = 0, n = skins.length; i < n; i++) {
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let skin = skins[i];
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if (skin.name == skinName) return skin;
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}
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return null;
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}
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findEvent (eventDataName: string) {
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if (eventDataName == null) throw new Error("eventDataName cannot be null.");
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let events = this.events;
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for (let i = 0, n = events.length; i < n; i++) {
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let event = events[i];
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if (event.name == eventDataName) return event;
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}
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return null;
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}
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findAnimation (animationName: string) {
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if (animationName == null) throw new Error("animationName cannot be null.");
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let animations = this.animations;
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for (let i = 0, n = animations.length; i < n; i++) {
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let animation = animations[i];
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if (animation.name == animationName) return animation;
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}
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return null;
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}
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findIkConstraint (constraintName: string) {
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if (constraintName == null) throw new Error("constraintName cannot be null.");
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let ikConstraints = this.ikConstraints;
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for (let i = 0, n = ikConstraints.length; i < n; i++) {
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let constraint = ikConstraints[i];
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if (constraint.name == constraintName) return constraint;
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}
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return null;
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}
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findTransformConstraint (constraintName: string) {
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if (constraintName == null) throw new Error("constraintName cannot be null.");
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let transformConstraints = this.transformConstraints;
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for (let i = 0, n = transformConstraints.length; i < n; i++) {
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let constraint = transformConstraints[i];
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if (constraint.name == constraintName) return constraint;
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}
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return null;
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}
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findPathConstraint (constraintName: string) {
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if (constraintName == null) throw new Error("constraintName cannot be null.");
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let pathConstraints = this.pathConstraints;
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for (let i = 0, n = pathConstraints.length; i < n; i++) {
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let constraint = pathConstraints[i];
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if (constraint.name == constraintName) return constraint;
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}
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return null;
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}
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findPathConstraintIndex (pathConstraintName: string) {
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if (pathConstraintName == null) throw new Error("pathConstraintName cannot be null.");
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let pathConstraints = this.pathConstraints;
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for (let i = 0, n = pathConstraints.length; i < n; i++)
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if (pathConstraints[i].name == pathConstraintName) return i;
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return -1;
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}
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}
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}
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