98 lines
3.2 KiB
C

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_PHYSICSCONSTRAINT_H_
#define SPINE_PHYSICSCONSTRAINT_H_
#include <spine/dll.h>
#include <spine/PhysicsConstraintData.h>
#include <spine/Bone.h>
#include <spine/Physics.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct spPhysicsConstraint {
spPhysicsConstraintData *data;
spBone* bone;
float inertia;
float strength;
float damping;
float massInverse;
float wind;
float gravity;
float mix;
int/*bool*/ reset;
float ux;
float uy;
float cx;
float cy;
float tx;
float ty;
float xOffset;
float xVelocity;
float yOffset;
float yVelocity;
float rotateOffset;
float rotateVelocity;
float scaleOffset;
float scaleVelocity;
int/*bool*/ active;
struct spSkeleton *skeleton;
float remaining;
float lastTime;
} spPhysicsConstraint;
SP_API spPhysicsConstraint *
spPhysicsConstraint_create(spPhysicsConstraintData *data, struct spSkeleton *skeleton);
SP_API void spPhysicsConstraint_dispose(spPhysicsConstraint *self);
SP_API void spPhysicsConstraint_reset(spPhysicsConstraint *self);
SP_API void spPhysicsConstraint_setToSetupPose(spPhysicsConstraint *self);
SP_API void spPhysicsConstraint_update(spPhysicsConstraint *self, spPhysics physics);
SP_API void spPhysicsConstraint_rotate(spPhysicsConstraint *self, float x, float y, float degrees);
SP_API void spPhysicsConstraint_translate(spPhysicsConstraint *self, float x, float y);
#ifdef __cplusplus
}
#endif
#endif /* SPINE_PHYSICSCONSTRAINT_H_ */