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https://github.com/EsotericSoftware/spine-runtimes.git
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98 lines
3.2 KiB
C
98 lines
3.2 KiB
C
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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* Copyright (c) 2013-2023, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef SPINE_PHYSICSCONSTRAINT_H_
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#define SPINE_PHYSICSCONSTRAINT_H_
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#include <spine/dll.h>
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#include <spine/PhysicsConstraintData.h>
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#include <spine/Bone.h>
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#include <spine/Physics.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct spPhysicsConstraint {
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spPhysicsConstraintData *data;
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spBone* bone;
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float inertia;
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float strength;
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float damping;
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float massInverse;
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float wind;
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float gravity;
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float mix;
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int/*bool*/ reset;
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float ux;
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float uy;
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float cx;
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float cy;
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float tx;
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float ty;
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float xOffset;
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float xVelocity;
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float yOffset;
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float yVelocity;
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float rotateOffset;
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float rotateVelocity;
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float scaleOffset;
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float scaleVelocity;
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int/*bool*/ active;
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struct spSkeleton *skeleton;
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float remaining;
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float lastTime;
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} spPhysicsConstraint;
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SP_API spPhysicsConstraint *
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spPhysicsConstraint_create(spPhysicsConstraintData *data, struct spSkeleton *skeleton);
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SP_API void spPhysicsConstraint_dispose(spPhysicsConstraint *self);
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SP_API void spPhysicsConstraint_reset(spPhysicsConstraint *self);
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SP_API void spPhysicsConstraint_setToSetupPose(spPhysicsConstraint *self);
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SP_API void spPhysicsConstraint_update(spPhysicsConstraint *self, spPhysics physics);
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SP_API void spPhysicsConstraint_rotate(spPhysicsConstraint *self, float x, float y, float degrees);
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SP_API void spPhysicsConstraint_translate(spPhysicsConstraint *self, float x, float y);
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#ifdef __cplusplus
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}
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#endif
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#endif /* SPINE_PHYSICSCONSTRAINT_H_ */
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