spine-runtimes/spine-godot/spine_godot/SpineAtlasResource.cpp
2025-11-17 15:10:20 +01:00

503 lines
17 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include "SpineAtlasResource.h"
#include "SpineRendererObject.h"
#ifdef SPINE_GODOT_EXTENSION
#include <godot_cpp/classes/json.hpp>
#include <godot_cpp/classes/texture.hpp>
#include <godot_cpp/classes/file_access.hpp>
#include <godot_cpp/classes/image.hpp>
#include <godot_cpp/classes/image_texture.hpp>
#else
#include "core/io/json.h"
#include "scene/resources/texture.h"
#if VERSION_MAJOR > 3
#include "core/io/image.h"
#include "scene/resources/image_texture.h"
#else
#include "core/image.h"
#endif
#endif
#ifdef TOOLS_ENABLED
#ifdef SPINE_GODOT_EXTENSION
#include <godot_cpp/classes/editor_file_system.hpp>
#else
#if (VERSION_MAJOR >= 4 && VERSION_MINOR >= 5)
#include "editor/file_system/editor_file_system.h"
#else
#include "editor/editor_file_system.h"
#endif
#endif
#endif
#include <spine/TextureLoader.h>
class GodotSpineTextureLoader : public spine::TextureLoader {
Array *textures;
Array *normal_maps;
Array *specular_maps;
String normal_map_prefix;
String specular_map_prefix;
public:
GodotSpineTextureLoader(Array *_textures, Array *_normal_maps, Array *_specular_maps, const String &normal_map_prefix, const String &specular_map_prefix, bool is_importing) : textures(_textures), normal_maps(_normal_maps), specular_maps(_specular_maps), normal_map_prefix(normal_map_prefix), specular_map_prefix(specular_map_prefix) {
}
static bool fix_path(String &path) {
const String prefix = "res:/";
auto i = path.find(prefix);
if (i == -1) {
return false;
}
auto sub_str_pos = i + SSIZE(prefix) - 1;
auto res = path.substr(sub_str_pos);
if (!EMPTY(res)) {
if (res[0] != '/') {
path = prefix + String("/") + res;
} else {
path = prefix + res;
}
}
return true;
}
#if VERSION_MAJOR > 3
Ref<Texture2D> get_texture_from_image(const String &path, bool is_resource) {
Error error = OK;
if (is_resource) {
#ifdef SPINE_GODOT_EXTENSION
return ResourceLoader::get_singleton()->load(path, "", ResourceLoader::CACHE_MODE_REUSE);
#else
return ResourceLoader::load(path, "", ResourceFormatLoader::CACHE_MODE_REUSE, &error);
#endif
} else {
Ref<Image> img;
img.instantiate();
img = img->load_from_file(path);
return ImageTexture::create_from_image(img);
}
}
#else
Ref<Texture> get_texture_from_image(const String &path, bool is_resource) {
Error error = OK;
if (is_resource) {
return ResourceLoader::load(path, "", false, &error);
} else {
Vector<uint8_t> buf = FileAccess::get_file_as_array(path, &error);
if (error == OK) {
Ref<Image> img;
INSTANTIATE(img);
img->load(path);
Ref<ImageTexture> texture;
INSTANTIATE(texture);
texture->create_from_image(img);
return texture;
}
return Ref<Texture>();
}
}
#endif
void import_image_resource(const String &path) {
#if VERSION_MAJOR > 4
#ifdef TOOLS_ENABLED
// Required when importing into editor by e.g. drag & drop. The .png files
// of the atlas might not have been imported yet.
// See https://github.com/EsotericSoftware/spine-runtimes/issues/2385
if (is_importing) {
HashMap<StringName, Variant> custom_options;
Dictionary generator_parameters;
EditorFileSystem::get_singleton()->reimport_append(path, custom_options, "", generator_parameters);
}
#endif
#endif
}
void load(spine::AtlasPage &page, const spine::String &path) override {
String fixed_path;
#if (VERSION_MAJOR >= 4 && VERSION_MINOR >= 5)
fixed_path = String::utf8(path.buffer());
#else
fixed_path.parse_utf8(path.buffer());
#endif
bool is_resource = fix_path(fixed_path);
import_image_resource(fixed_path);
#if VERSION_MAJOR > 3
Ref<Texture2D> texture = get_texture_from_image(fixed_path, is_resource);
#else
Ref<Texture> texture = get_texture_from_image(fixed_path, is_resource);
#endif
if (!texture.is_valid()) {
ERR_PRINT(vformat("Can't load texture: \"%s\"", fixed_path));
auto renderer_object = memnew(SpineRendererObject);
renderer_object->texture = Ref<Texture>(nullptr);
renderer_object->normal_map = Ref<Texture>(nullptr);
renderer_object->specular_map = Ref<Texture>(nullptr);
page.texture = (void *) renderer_object;
return;
}
textures->append(texture);
auto renderer_object = memnew(SpineRendererObject);
renderer_object->texture = texture;
renderer_object->normal_map = Ref<Texture>(nullptr);
renderer_object->specular_map = Ref<Texture>(nullptr);
String normal_map_path = vformat("%s/%s_%s", fixed_path.get_base_dir(), normal_map_prefix, fixed_path.get_file());
String specular_map_path = vformat("%s/%s_%s", fixed_path.get_base_dir(), specular_map_prefix, fixed_path.get_file());
is_resource = fix_path(normal_map_path);
is_resource = fix_path(specular_map_path);
#if SPINE_GODOT_EXTENSION
if (ResourceLoader::get_singleton()->exists(normal_map_path)) {
import_image_resource(normal_map_path);
Ref<Texture> normal_map = get_texture_from_image(normal_map_path, is_resource);
normal_maps->append(normal_map);
renderer_object->normal_map = normal_map;
}
if (ResourceLoader::get_singleton()->exists(specular_map_path)) {
import_image_resource(specular_map_path);
Ref<Texture> specular_map = get_texture_from_image(specular_map_path, is_resource);
specular_maps->append(specular_map);
renderer_object->specular_map = specular_map;
}
#else
if (ResourceLoader::exists(normal_map_path)) {
import_image_resource(normal_map_path);
Ref<Texture> normal_map = get_texture_from_image(normal_map_path, is_resource);
normal_maps->append(normal_map);
renderer_object->normal_map = normal_map;
}
if (ResourceLoader::exists(specular_map_path)) {
import_image_resource(specular_map_path);
Ref<Texture> specular_map = get_texture_from_image(specular_map_path, is_resource);
specular_maps->append(specular_map);
renderer_object->specular_map = specular_map;
}
#endif
#if VERSION_MAJOR > 3
renderer_object->canvas_texture.instantiate();
renderer_object->canvas_texture->set_diffuse_texture(renderer_object->texture);
renderer_object->canvas_texture->set_normal_texture(renderer_object->normal_map);
renderer_object->canvas_texture->set_specular_texture(renderer_object->specular_map);
#endif
page.texture = (void *) renderer_object;
page.width = texture->get_width();
page.height = texture->get_height();
}
void unload(void *data) override {
auto renderer_object = (SpineRendererObject *) data;
if (renderer_object->texture.is_valid()) renderer_object->texture.unref();
if (renderer_object->normal_map.is_valid()) renderer_object->normal_map.unref();
if (renderer_object->specular_map.is_valid()) renderer_object->specular_map.unref();
#if VERSION_MAJOR > 3
if (renderer_object->canvas_texture.is_valid()) renderer_object->canvas_texture.unref();
#endif
memdelete(renderer_object);
}
};
void SpineAtlasResource::_bind_methods() {
ClassDB::bind_method(D_METHOD("load_from_atlas_file", "path"), &SpineAtlasResource::load_from_atlas_file);
ClassDB::bind_method(D_METHOD("get_source_path"), &SpineAtlasResource::get_source_path);
ClassDB::bind_method(D_METHOD("get_textures"), &SpineAtlasResource::get_textures);
ClassDB::bind_method(D_METHOD("get_normal_maps"), &SpineAtlasResource::get_normal_maps);
ClassDB::bind_method(D_METHOD("get_specular_maps"), &SpineAtlasResource::get_specular_maps);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "source_path"), "", "get_source_path");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "textures"), "", "get_textures");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "normal_maps"), "", "get_normal_maps");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "specular_maps"), "", "get_specular_maps");
}
SpineAtlasResource::SpineAtlasResource() : atlas(nullptr), texture_loader(nullptr), normal_map_prefix("n"), specular_map_prefix("s") {
}
SpineAtlasResource::~SpineAtlasResource() {
delete atlas;
delete texture_loader;
}
void SpineAtlasResource::clear() {
delete atlas;
atlas = nullptr;
delete texture_loader;
texture_loader = nullptr;
textures.clear();
normal_maps.clear();
specular_maps.clear();
}
Array SpineAtlasResource::get_textures() {
return textures;
}
Array SpineAtlasResource::get_normal_maps() {
return normal_maps;
}
Array SpineAtlasResource::get_specular_maps() {
return specular_maps;
}
String SpineAtlasResource::get_source_path() {
return source_path;
}
Error SpineAtlasResource::load_from_atlas_file(const String &path) {
return load_from_atlas_file_internal(path, false);
}
Error SpineAtlasResource::load_from_atlas_file_internal(const String &path, bool is_importing) {
source_path = path;
#ifdef SPINE_GODOT_EXTENSION
atlas_data = FileAccess::get_file_as_string(path);
if (SSIZE(atlas_data) == 0) return ERR_FILE_UNRECOGNIZED;
#else
Error err;
atlas_data = FileAccess::get_file_as_string(path, &err);
if (err != OK) return err;
#endif
clear();
texture_loader = new GodotSpineTextureLoader(&textures, &normal_maps, &specular_maps, normal_map_prefix, specular_map_prefix, is_importing);
auto atlas_utf8 = atlas_data.utf8();
auto dir_utf8 = source_path.get_base_dir().utf8();
atlas = new spine::Atlas(atlas_utf8.ptr(), atlas_utf8.length(), dir_utf8.ptr(), texture_loader);
if (atlas) return OK;
clear();
return ERR_FILE_UNRECOGNIZED;
}
Error SpineAtlasResource::load_from_file(const String &path) {
Error error;
#ifdef SPINE_GODOT_EXTENSION
String json_string = FileAccess::get_file_as_string(path);
if (SSIZE(json_string) == 0) return ERR_FILE_UNRECOGNIZED;
#else
String json_string = FileAccess::get_file_as_string(path, &error);
if (error != OK) return error;
#endif
#if VERSION_MAJOR > 3
JSON *json = memnew(JSON);
error = json->parse(json_string);
if (error != OK) {
memdelete(json);
return error;
}
Variant result = json->get_data();
memdelete(json);
#else
String error_string;
int error_line;
Variant result;
error = JSON::parse(json_string, result, error_string, error_line);
if (error != OK) return error;
#endif
Dictionary content = Dictionary(result);
source_path = content["source_path"];
atlas_data = content["atlas_data"];
normal_map_prefix = content["normal_texture_prefix"];
specular_map_prefix = content["specular_texture_prefix"];
clear();
texture_loader = new GodotSpineTextureLoader(&textures, &normal_maps, &specular_maps, normal_map_prefix, specular_map_prefix, false);
auto utf8 = atlas_data.utf8();
auto dir_utf8 = source_path.get_base_dir().utf8();
atlas = new spine::Atlas(utf8.ptr(), utf8.size(), dir_utf8.ptr(), texture_loader);
if (atlas) return OK;
clear();
return ERR_FILE_UNRECOGNIZED;
}
Error SpineAtlasResource::save_to_file(const String &path) {
Error err;
#if VERSION_MAJOR > 3
#if SPINE_GODOT_EXTENSION
Ref<FileAccess> file = FileAccess::open(path, FileAccess::WRITE);
if (file.is_null()) return ERR_FILE_UNRECOGNIZED;
#else
Ref<FileAccess> file = FileAccess::open(path, FileAccess::WRITE, &err);
if (err != OK) return err;
#endif
#else
FileAccess *file = FileAccess::open(path, FileAccess::WRITE, &err);
if (err != OK) {
if (file) file->close();
return err;
}
#endif
Dictionary content;
content["source_path"] = source_path;
content["atlas_data"] = atlas_data;
content["normal_texture_prefix"] = normal_map_prefix;
content["specular_texture_prefix"] = specular_map_prefix;
#if VERSION_MAJOR > 3
JSON *json = memnew(JSON);
file->store_string(json->stringify(content));
file->flush();
memdelete(json);
#else
file->store_string(JSON::print(content));
file->close();
#endif
return OK;
}
#ifndef SPINE_GODOT_EXTENSION
#if VERSION_MAJOR > 3
Error SpineAtlasResource::copy_from(const Ref<Resource> &p_resource) {
auto error = Resource::copy_from(p_resource);
if (error != OK) return error;
const Ref<SpineAtlasResource> &spineAtlas = static_cast<const Ref<SpineAtlasResource> &>(p_resource);
this->clear();
this->atlas = spineAtlas->atlas;
this->texture_loader = spineAtlas->texture_loader;
spineAtlas->clear_native_data();
this->source_path = spineAtlas->source_path;
this->atlas_data = spineAtlas->atlas_data;
this->normal_map_prefix = spineAtlas->normal_map_prefix;
this->specular_map_prefix = spineAtlas->specular_map_prefix;
this->textures = spineAtlas->textures;
this->normal_maps = spineAtlas->normal_maps;
this->specular_maps = spineAtlas->specular_maps;
emit_signal(SNAME("skeleton_file_changed"));
return OK;
}
#endif
#endif
#ifdef SPINE_GODOT_EXTENSION
Variant SpineAtlasResourceFormatLoader::_load(const String &path, const String &original_path, bool use_sub_threads, int32_t cache_mode) {
#else
#if VERSION_MAJOR > 3
RES SpineAtlasResourceFormatLoader::load(const String &path, const String &original_path, Error *error, bool use_sub_threads, float *progress, CacheMode cache_mode) {
#else
#if VERSION_MINOR > 5
RES SpineAtlasResourceFormatLoader::load(const String &path, const String &original_path, Error *error, bool p_no_subresource_cache) {
#else
RES SpineAtlasResourceFormatLoader::load(const String &path, const String &original_path, Error *error) {
#endif
#endif
#endif
Ref<SpineAtlasResource> atlas = memnew(SpineAtlasResource);
atlas->load_from_file(path);
#ifndef SPINE_GODOT_EXTENSION
if (error) *error = OK;
#endif
return atlas;
}
#ifdef SPINE_GODOT_EXTENSION
PackedStringArray SpineAtlasResourceFormatLoader::_get_recognized_extensions() {
PackedStringArray extensions;
extensions.push_back("spatlas");
return extensions;
}
#else
void SpineAtlasResourceFormatLoader::get_recognized_extensions(List<String> *extensions) const {
const char atlas_ext[] = "spatlas";
if (!extensions->find(atlas_ext))
extensions->push_back(atlas_ext);
}
#endif
#ifdef SPINE_GODOT_EXTENSION
String SpineAtlasResourceFormatLoader::_get_resource_type(const String &path) {
#else
String SpineAtlasResourceFormatLoader::get_resource_type(const String &path) const {
#endif
return path.ends_with("spatlas") || path.ends_with(".atlas") ? "SpineAtlasResource" : "";
}
#ifdef SPINE_GODOT_EXTENSION
bool SpineAtlasResourceFormatLoader::_handles_type(const StringName &type) {
#else
bool SpineAtlasResourceFormatLoader::handles_type(const String &type) const {
#endif
return type == StringName("SpineAtlasResource") || ClassDB::is_parent_class(type, "SpineAtlasResource");
}
#ifdef SPINE_GODOT_EXTENSION
Error SpineAtlasResourceFormatSaver::_save(const Ref<Resource> &resource, const String &path, uint32_t flags) {
#else
#if VERSION_MAJOR > 3
Error SpineAtlasResourceFormatSaver::save(const RES &resource, const String &path, uint32_t flags) {
#else
Error SpineAtlasResourceFormatSaver::save(const String &path, const RES &resource, uint32_t flags) {
#endif
#endif
Ref<SpineAtlasResource> res = resource;
return res->save_to_file(path);
}
#ifdef SPINE_GODOT_EXTENSION
PackedStringArray SpineAtlasResourceFormatSaver::_get_recognized_extensions(const Ref<Resource> &resource) {
PackedStringArray extensions;
if (Object::cast_to<SpineAtlasResource>(*resource)) {
extensions.push_back("spatlas");
}
return extensions;
}
#else
void SpineAtlasResourceFormatSaver::get_recognized_extensions(const RES &resource, List<String> *extensions) const {
if (Object::cast_to<SpineAtlasResource>(*resource))
extensions->push_back("spatlas");
}
#endif
#ifdef SPINE_GODOT_EXTENSION
bool SpineAtlasResourceFormatSaver::_recognize(const RES &resource) {
#else
bool SpineAtlasResourceFormatSaver::recognize(const RES &resource) const {
#endif
return Object::cast_to<SpineAtlasResource>(*resource) != nullptr;
}