spine-runtimes/spine-ts/core/src/PathConstraintData.ts

93 lines
3.7 KiB
TypeScript

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated May 1, 2019. Replaces all prior versions.
*
* Copyright (c) 2013-2019, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
module spine {
/** Stores the setup pose for a {@link PathConstraint}.
*
* See [Path constraints](http://esotericsoftware.com/spine-path-constraints) in the Spine User Guide. */
export class PathConstraintData extends ConstraintData {
/** The bones that will be modified by this path constraint. */
bones = new Array<BoneData>();
/** The slot whose path attachment will be used to constrained the bones. */
target: SlotData;
/** The mode for positioning the first bone on the path. */
positionMode: PositionMode;
/** The mode for positioning the bones after the first bone on the path. */
spacingMode: SpacingMode;
/** The mode for adjusting the rotation of the bones. */
rotateMode: RotateMode;
/** An offset added to the constrained bone rotation. */
offsetRotation: number;
/** The position along the path. */
position: number;
/** The spacing between bones. */
spacing: number;
/** A percentage (0-1) that controls the mix between the constrained and unconstrained rotations. */
rotateMix: number;
/** A percentage (0-1) that controls the mix between the constrained and unconstrained translations. */
translateMix: number;
constructor (name: string) {
super(name, 0, false);
}
}
/** Controls how the first bone is positioned along the path.
*
* See [Position mode](http://esotericsoftware.com/spine-path-constraints#Position-mode) in the Spine User Guide. */
export enum PositionMode {
Fixed, Percent
}
/** Controls how bones after the first bone are positioned along the path.
*
* [Spacing mode](http://esotericsoftware.com/spine-path-constraints#Spacing-mode) in the Spine User Guide. */
export enum SpacingMode {
Length, Fixed, Percent
}
/** Controls how bones are rotated, translated, and scaled to match the path.
*
* [Rotate mode](http://esotericsoftware.com/spine-path-constraints#Rotate-mod) in the Spine User Guide. */
export enum RotateMode {
Tangent, Chain, ChainScale
}
}