mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
344 lines
11 KiB
Lua
344 lines
11 KiB
Lua
-------------------------------------------------------------------------------
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-- Spine Runtimes Software License v2.5
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--
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-- Copyright (c) 2013-2016, Esoteric Software
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-- All rights reserved.
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--
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-- You are granted a perpetual, non-exclusive, non-sublicensable, and
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-- non-transferable license to use, install, execute, and perform the Spine
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-- Runtimes software and derivative works solely for personal or internal
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-- use. Without the written permission of Esoteric Software (see Section 2 of
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-- the Spine Software License Agreement), you may not (a) modify, translate,
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-- adapt, or develop new applications using the Spine Runtimes or otherwise
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-- create derivative works or improvements of the Spine Runtimes or (b) remove,
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-- delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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-- or other intellectual property or proprietary rights notices on or in the
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-- Software, including any copy thereof. Redistributions in binary or source
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-- form must include this license and terms.
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--
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-- THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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-- IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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-- MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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-- EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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-- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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-- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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-- USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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-- IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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-- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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-- POSSIBILITY OF SUCH DAMAGE.
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-------------------------------------------------------------------------------
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local setmetatable = setmetatable
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local utils = require "spine-lua.utils"
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local math_pi = math.pi
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local math_pi2 = math.pi * 2
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local math_atan2 = math.atan2
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local math_sqrt = math.sqrt
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local math_acos = math.acos
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local math_sin = math.sin
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local math_cos = math.cos
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local table_insert = table.insert
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local math_deg = math.deg
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local math_rad = math.rad
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local math_abs = math.abs
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local math_floor = math.floor
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local TransformConstraint = {}
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TransformConstraint.__index = TransformConstraint
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function TransformConstraint.new (data, skeleton)
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if not data then error("data cannot be nil", 2) end
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if not skeleton then error("skeleton cannot be nil", 2) end
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local self = {
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data = data,
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bones = {},
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target = nil,
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rotateMix = data.rotateMix, translateMix = data.translateMix, scaleMix = data.scaleMix, shearMix = data.shearMix,
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temp = { 0, 0 }
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}
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setmetatable(self, TransformConstraint)
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for _,bone in ipairs(data.bones) do
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table_insert(self.bones, skeleton:findBone(bone.name))
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end
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self.target = skeleton:findBone(data.target.name)
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return self
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end
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function TransformConstraint:apply ()
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self:update()
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end
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function TransformConstraint:update ()
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if self.data.local_ then
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if self.data.relative then
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self:applyRelativeLocal()
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else
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self:applyAbsoluteLocal()
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end
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else
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if self.data.relative then
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self:applyRelativeWorld()
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else
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self:applyAbsoluteWorld()
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end
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end
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end
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function TransformConstraint:applyAbsoluteWorld ()
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local rotateMix = self.rotateMix
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local translateMix = self.translateMix
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local scaleMix = self.scaleMix
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local shearMix = self.shearMix
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local target = self.target
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local ta = target.a
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local tb = target.b
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local tc = target.c
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local td = target.d
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local degRadReflect = 0;
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if ta * td - tb * tc > 0 then degRadReflect = utils.degRad else degRadReflect = -utils.degRad end
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local offsetRotation = self.data.offsetRotation * degRadReflect
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local offsetShearY = self.data.offsetShearY * degRadReflect
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local bones = self.bones
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for _, bone in ipairs(bones) do
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local modified = false
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if rotateMix ~= 0 then
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local a = bone.a
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local b = bone.b
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local c = bone.c
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local d = bone.d
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local r = math_atan2(tc, ta) - math_atan2(c, a) + offsetRotation
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if r > math_pi then
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r = r - math_pi2
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elseif r < -math_pi then
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r = r + math_pi2
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end
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r = r * rotateMix
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local cos = math_cos(r)
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local sin = math_sin(r)
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bone.a = cos * a - sin * c
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bone.b = cos * b - sin * d
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bone.c = sin * a + cos * c
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bone.d = sin * b + cos * d
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modified = true
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end
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if translateMix ~= 0 then
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local temp = self.temp
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temp[1] = self.data.offsetX
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temp[2] = self.data.offsetY
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target:localToWorld(temp)
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bone.worldX = bone.worldX + (temp[1] - bone.worldX) * translateMix
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bone.worldY = bone.worldY + (temp[2] - bone.worldY) * translateMix
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modified = true
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end
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if scaleMix > 0 then
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local s = math_sqrt(bone.a * bone.a + bone.c * bone.c)
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local ts = math_sqrt(ta * ta + tc * tc)
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if s > 0.00001 then
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s = (s + (ts - s + self.data.offsetScaleX) * scaleMix) / s
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end
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bone.a = bone.a * s
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bone.c = bone.c * s
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s = math_sqrt(bone.b * bone.b + bone.d * bone.d)
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ts = math_sqrt(tb * tb + td * td)
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if s > 0.00001 then
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s = (s + (ts - s + self.data.offsetScaleY) * scaleMix) / s
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end
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bone.b = bone.b * s
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bone.d = bone.d * s
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modified = true
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end
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if shearMix > 0 then
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local b = bone.b
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local d = bone.d
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local by = math_atan2(d, b)
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local r = math_atan2(td, tb) - math_atan2(tc, ta) - (by - math_atan2(bone.c, bone.a))
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if r > math_pi then
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r = r - math_pi2
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elseif r < -math_pi then
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r = r + math_pi2
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end
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r = by + (r + offsetShearY) * shearMix
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local s = math_sqrt(b * b + d * d)
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bone.b = math_cos(r) * s
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bone.d = math_sin(r) * s
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modified = true
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end
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if modified then bone.appliedValid = false end
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end
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end
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function TransformConstraint:applyRelativeWorld ()
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local rotateMix = self.rotateMix
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local translateMix = self.translateMix
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local scaleMix = self.scaleMix
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local shearMix = self.shearMix
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local target = self.target
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local ta = target.a
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local tb = target.b
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local tc = target.c
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local td = target.d
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local degRadReflect = 0;
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if ta * td - tb * tc > 0 then degRadReflect = utils.degRad else degRadReflect = -utils.degRad end
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local offsetRotation = self.data.offsetRotation * degRadReflect
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local offsetShearY = self.data.offsetShearY * degRadReflect
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local bones = self.bones
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for _, bone in ipairs(bones) do
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local modified = false
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if rotateMix ~= 0 then
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local a = bone.a
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local b = bone.b
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local c = bone.c
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local d = bone.d
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local r = math_atan2(tc, ta) + offsetRotation
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if r > math_pi then
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r = r - math_pi2
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elseif r < -math_pi then
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r = r + math_pi2
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end
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r = r * rotateMix
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local cos = math_cos(r)
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local sin = math_sin(r)
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bone.a = cos * a - sin * c
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bone.b = cos * b - sin * d
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bone.c = sin * a + cos * c
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bone.d = sin * b + cos * d
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modified = true
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end
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if translateMix ~= 0 then
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local temp = self.temp
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temp[1] = self.data.offsetX
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temp[2] = self.data.offsetY
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target:localToWorld(temp)
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bone.worldX = bone.worldX + temp[1] * translateMix
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bone.worldY = bone.worldY + temp[2] * translateMix
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modified = true
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end
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if scaleMix > 0 then
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local s = (math_sqrt(ta * ta + tc * tc) - 1 + self.data.offsetScaleX) * scaleMix + 1
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bone.a = bone.a * s
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bone.c = bone.c * s
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s = (math_sqrt(tb * tb + td * td) - 1 + self.data.offsetScaleY) * scaleMix + 1
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bone.b = bone.b * s
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bone.d = bone.d * s
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modified = true
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end
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if shearMix > 0 then
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local r = math_atan2(td, tb) - math_atan2(tc, ta)
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if r > math_pi then
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r = r - math_pi2
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elseif r < -math_pi then
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r = r + math_pi2
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end
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local b = bone.b
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local d = bone.d
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r = math_atan2(d, b) + (r - math_pi / 2 + offsetShearY) * shearMix;
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local s = math_sqrt(b * b + d * d)
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bone.b = math_cos(r) * s
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bone.d = math_sin(r) * s
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modified = true
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end
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if modified then bone.appliedValid = false end
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end
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end
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function TransformConstraint:applyAbsoluteLocal ()
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local rotateMix = self.rotateMix
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local translateMix = self.translateMix
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local scaleMix = self.scaleMix
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local shearMix = self.shearMix
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local target = self.target
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if not target.appliedValid then target:updatedAppliedTransform() end
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local bones = self.bones
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for _, bone in ipairs(bones) do
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local modified = false
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if not bone.appliedValid then bone:updateAppliedTransform() end
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local rotation = bone.arotation
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if rotateMix ~= 0 then
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local r = target.arotation - rotation + self.data.offsetRotation
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r = r - (16384 - math_floor(16384.499999999996 - r / 360)) * 360
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rotation = rotation + r * rotateMix
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end
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local x = bone.ax
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local y = bone.ay
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if translateMix ~= 0 then
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x = x + (target.ax - x + self.data.offsetX) * translateMix
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y = x + (target.ay - y + self.data.offsetY) * translateMix
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end
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local scaleX = bone.ascaleX
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local scaleY = bone.ascaleY
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if scaleMix > 0 then
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if scaleX > 0.00001 then
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scaleX = (scaleX + (target.ascaleX - scaleX + self.data.offsetScaleX) * scaleMix) / scaleX
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end
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if scaleY > 0.00001 then
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scaleY = (scaleY + (target.ascaleY - scaleY + self.data.offsetScaleY) * scaleMix) / scaleY
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end
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end
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local shearY = bone.ashearY
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if shearMix > 0 then
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local r = target.ashearY - shearY + self.data.offsetShearY
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r = r - (16384 - math_floor(16384.499999999996 - r / 360)) * 360
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bone.shearY = bone.shearY + r * shearMix
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end
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bone:updateWorldTransformWith(x, y, rotation, scaleX, scaleY, bone.ashearX, shearY);
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end
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end
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function TransformConstraint:applyRelativeLocal ()
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local rotateMix = self.rotateMix
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local translateMix = self.translateMix
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local scaleMix = self.scaleMix
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local shearMix = self.shearMix
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local target = self.target
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if not target.appliedValid then target:updateAppliedTransform() end
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local bones = self.bones
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for _, bone in ipairs(bones) do
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if not bone.appliedValid then bone:updateAppliedTransform() end
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local rotation = bone.arotation
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if rotateMix ~= 0 then rotation = rotation + (target.arotation + self.data.offsetRotation) * rotateMix end
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local x = bone.ax
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local y = bone.ay
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if translateMix ~= 0 then
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x = x + (target.ax + self.data.offsetX) * translateMix
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y = y + (target.ay + self.data.offsetY) * translateMix
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end
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local scaleX = bone.ascaleX
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local scaleY = bone.ascaleY
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if scaleMix > 0 then
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if scaleX > 0.00001 then
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scaleX = scaleX * (((target.ascaleX - 1 + self.data.offsetScaleX) * scaleMix) + 1)
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end
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if scaleY > 0.00001 then
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scaleY = scaleY * (((target.ascaleY - 1 + self.data.offsetScaleY) * scaleMix) + 1)
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end
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end
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local shearY = bone.ashearY
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if shearMix > 0 then shearY = shearY + (target.ashearY + self.data.offsetShearY) * shearMix end
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bone:updateWorldTransformWith(x, y, rotation, scaleX, scaleY, bone.ashearX, shearY)
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end
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end
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return TransformConstraint
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