NathanSweet 27270a5781 Spine Runtimes license update.
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
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2015-04-24 21:33:24 +02:00
2015-04-24 21:33:24 +02:00
2014-05-12 23:29:32 +02:00
2014-11-13 00:47:33 +01:00

spine-sfml

The spine-sfml runtime provides functionality to load, manipulate and render Spine skeletal animation data using SFML. spine-sfml is based on spine-c.

Setup

  1. Download the Spine Runtimes source using git or by downloading it as a zip.
  2. Using Eclipse CDT, import the project by choosing File -> Import -> Existing projects. For other IDEs you will need to create a new project and import the source.
  3. Copy the SFML binaries into the spine-sfml/Debug directory so they can be found when the example is run.

Alternatively, the contents of the spine-c/src, spine-c/include and spine-sfml/src directories can be copied into your project. Be sure your header search path will find the contents of the spine-c/include and spine-sfml/src directories. Note that the includes use spine/Xxx.h, so the spine directory cannot be omitted when copying the files.

Examples

Notes

  • Atlas images should not use premultiplied alpha.