mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 09:46:02 +08:00
82 lines
2.3 KiB
C#
82 lines
2.3 KiB
C#
|
|
|
|
/*****************************************************************************
|
|
* SpineboyController created by Mitch Thompson
|
|
* Full irrevocable rights and permissions granted to Esoteric Software
|
|
*****************************************************************************/
|
|
using UnityEngine;
|
|
using System.Collections;
|
|
|
|
[RequireComponent(typeof(SkeletonAnimation), typeof(Rigidbody2D))]
|
|
public class SpineboyController : MonoBehaviour {
|
|
|
|
SkeletonAnimation skeletonAnimation;
|
|
public string idleAnimation = "idle";
|
|
public string walkAnimation = "walk";
|
|
public string runAnimation = "run";
|
|
public string hitAnimation = "hit";
|
|
public string deathAnimation = "death";
|
|
public float walkVelocity = 1;
|
|
public float runVelocity = 3;
|
|
public int hp = 10;
|
|
string currentAnimation = "";
|
|
bool hit = false;
|
|
bool dead = false;
|
|
|
|
void Start () {
|
|
skeletonAnimation = GetComponent<SkeletonAnimation>();
|
|
}
|
|
|
|
void Update () {
|
|
if (!dead) {
|
|
float x = Input.GetAxis("Horizontal");
|
|
float absX = Mathf.Abs(x);
|
|
|
|
if (!hit) {
|
|
if (x > 0)
|
|
skeletonAnimation.skeleton.FlipX = false;
|
|
else if (x < 0)
|
|
skeletonAnimation.skeleton.FlipX = true;
|
|
|
|
if (absX > 0.7f) {
|
|
SetAnimation(runAnimation, true);
|
|
GetComponent<Rigidbody2D>().velocity = new Vector2(runVelocity * Mathf.Sign(x), GetComponent<Rigidbody2D>().velocity.y);
|
|
} else if (absX > 0) {
|
|
SetAnimation(walkAnimation, true);
|
|
GetComponent<Rigidbody2D>().velocity = new Vector2(walkVelocity * Mathf.Sign(x), GetComponent<Rigidbody2D>().velocity.y);
|
|
} else {
|
|
SetAnimation(idleAnimation, true);
|
|
GetComponent<Rigidbody2D>().velocity = new Vector2(0, GetComponent<Rigidbody2D>().velocity.y);
|
|
}
|
|
} else {
|
|
if (skeletonAnimation.state.GetCurrent(0).Animation.Name != hitAnimation)
|
|
hit = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
void SetAnimation (string anim, bool loop) {
|
|
if (currentAnimation != anim) {
|
|
skeletonAnimation.state.SetAnimation(0, anim, loop);
|
|
currentAnimation = anim;
|
|
}
|
|
}
|
|
|
|
void OnMouseUp () {
|
|
|
|
if (hp > 0) {
|
|
hp--;
|
|
|
|
if (hp == 0) {
|
|
SetAnimation(deathAnimation, false);
|
|
dead = true;
|
|
} else {
|
|
skeletonAnimation.state.SetAnimation(0, hitAnimation, false);
|
|
skeletonAnimation.state.AddAnimation(0, currentAnimation, true, 0);
|
|
GetComponent<Rigidbody2D>().velocity = new Vector2(0, GetComponent<Rigidbody2D>().velocity.y);
|
|
hit = true;
|
|
}
|
|
|
|
}
|
|
}
|
|
} |