mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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77 lines
2.6 KiB
C++
77 lines
2.6 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated September 24, 2021. Replaces all prior versions.
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*
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* Copyright (c) 2013-2021, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#pragma once
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// clang-format off
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#include "Engine.h"
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#include "spine/spine.h"
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#include "SpineAtlasAsset.generated.h"
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// clang-format on
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UCLASS(BlueprintType, ClassGroup = (Spine))
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class SPINEPLUGIN_API USpineAtlasAsset : public UObject {
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GENERATED_BODY()
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public:
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spine::Atlas *GetAtlas();
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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TArray<UTexture2D *> atlasPages;
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void SetRawData(const FString &RawData);
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FName GetAtlasFileName() const;
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virtual void BeginDestroy() override;
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protected:
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spine::Atlas *atlas = nullptr;
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UPROPERTY()
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FString rawData;
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UPROPERTY()
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FName atlasFileName;
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#if WITH_EDITORONLY_DATA
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public:
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void SetAtlasFileName(const FName &AtlasFileName);
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protected:
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UPROPERTY(VisibleAnywhere, Instanced, Category = ImportSettings)
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class UAssetImportData *importData;
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virtual void PostInitProperties() override;
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virtual void GetAssetRegistryTags(TArray<FAssetRegistryTag> &OutTags) const override;
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virtual void Serialize(FArchive &Ar) override;
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#endif
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};
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