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UnityMirror
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spine-runtimes
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https://github.com/EsotericSoftware/spine-runtimes.git
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spine-runtimes
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spine-xna
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src
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NathanSweet
e6d7cf8b26
Add x and y to skeleton for positioning instead of using root bone.
2013-05-28 18:17:55 +02:00
..
SkeletonRenderer.cs
Add x and y to skeleton for positioning instead of using root bone.
2013-05-28 18:17:55 +02:00
SpriteBatcher.cs
Batch across skeletons.
2013-04-11 10:52:00 +02:00
Util.cs
License headers.
2013-04-16 11:40:44 +02:00
XnaTextureLoader.cs
Refactoring: RegionAttachment vertices, texture->rendererObject...
2013-05-05 12:37:24 +02:00