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spine-runtimes/spine-starling/spine-starling
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badlogic ee9b03bc9d [as3] Ported latest AnimationState changes. See #792
2016-12-02 15:40:22 +01:00
..
.settings
[starling] Closes #662. Each region attachment receives a renderObject which is a Starling Image. A Starling Image is essentially like a libGDX region, holding a texture and uvs. When two slots share the same region attachment, we run into issues. E.g. if the slots differ in color, the shared Image color will be set to the last slot being drawn. Since Starling does batching, stuff breaks.
2016-08-09 11:06:11 +02:00
lib
[as3] Ported latest AnimationState changes. See #792
2016-12-02 15:40:22 +01:00
src/spine/starling
Updated to v3.5 (merge dev branch).
2016-11-15 23:10:23 +01:00
.project
Updated spine-starling to Spine v3 and Starling 1.7 and for use with PowerFlasher FDT.
2016-02-17 04:57:59 +01:00
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